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The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eyetracking. But we also know that when in VR, most people just look forward with their eyes.
You’ve got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eyetracking and all of these things.
You've got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eyetracking and all of these things.
You’ve got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. All of these headsets are gonna start to have eyetracking and all of these things.
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