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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! So, Microsoft has made whatever it could to make the limited FOV more acceptable and we have to appreciate that. The headset is very light and balanced (Image by Microsoft).
That’s why we rejoiced when Apple launched its headset: while Google and Microsoft can discard new technologies pretty easily, Apple is slower at deciding to take a step, but when it makes it, it commits to it. Furthermore, he decided that Unity Personal will remain free and the funding ceiling to use it will double from $100k to $200k.
Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022. Perhaps the go-to solution for mixed reality innovation in the construction space, Microsoft provides businesses with a unique opportunity to combine real and virtual landscapes.
After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. On stage, there will be Satya Nadella (CEO of Microsoft), Alex Kipman (the inventor of Kinect and HoloLens) and Julia White (Corporate Vice President). The time has come.
Tracking Capabilities: Whether its eyetracking, full-face capture, or motion sensors, HTC does it all. Eyetracking is built into certain VIVE headsets for more intuitive user interactions, while add-on accessories like the VIVE Ultimate Tracker or VIVE Full Face Tracker capture precise body or facial movements.
The addition of eye-tracking injects a new layer of interactivity to the user experience. For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. HAND GESTURES.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. I saw a nice combination of familiar interface ideas in Android XR for resizing windows and moving them around, all usable without eye calibration.
EYETRACKING. POSITIONAL TRACKING. Microsoft Windows. Microsoft Windows. Unity, Unreal and other game engines plugins. Lockheed Martin Prepar3D, DCS World, X-Plane 11, Bohemia Interactive Simulations (VBS3, VBS4), Microsoft Flight Simulator, Aero FS 2, FlyInside, and other custom integrations.
Making some calculations, it is possible to estimate that the per-eye resolution is around 2064×2208, a value that was leaked a few months ago from some data miner (Samulia). Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Hand and eyetracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eyetracking to help users combine the physical and digital worlds. Unity and Magic Leap.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. How Does Google’s Geospatial Creator for Unity Work? Currently, Google’s Geospatial Creator for Unity offers visualisations of more than 2,500 cities in 49 nations.
The Unity real-time development platform has become one of the industry-standard choices for the creation of powerful XR experiences over the years. Countless companies have built powerful games and training environments within Unity, specifically designed to work within the extended reality landscape.
Thanks to the AR2 Gen 1, eyetracking will now have supported security features such as iris authentication, which could open up new ways for people to unlock their devices and introduce other features to improve your AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
This Tuesday, Nreal unveiled a hand-tracking update to its augmented reality (AR) software development kit (SDK) for the Chinese company’s lineup of smart glasses, including new controller support and eyetracking options. AI+AR = our new Hand Tracking API. Eyetracking. Nreal (@Nreal) August 16, 2022.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
Unfortunately, the only Quest headset to offer eyetracking is the Quest Pro which is now discontinued , but theres a good chance Meta will add eyetracking capabilities to future products. Already, its experimenting with advanced tracking solutions, like EMG wrist bands introduced with the Meta Orion prototype.
Last Thursday, Microsoft debuted version three of its Mixed Reality (MR) toolkit (MRTK3) for use in Unity Technologies’ real-time 3D (RT3D) animation engine. MRTK3 runs on OpenXR, meaning that the toolkit supports a range of extended reality (XR) devices like the firm’s Microsoft HoloLens 2. New Features.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Microsoft Flight Simulator is adding VR support, but….
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
Magic Leap 2 devices will also allow ARway to leverage its eyetracking, spatial audio, and six degrees of flight (6DoF) for greater interactivity with creative content. Working with Microsoft, ARway will introduce its digital wayfinding platform to Microsoft’s world-renowned set of hardware capabilities.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Other relevant news. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!)
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eyetracking tools. Companies like Microsoft, Meta Platforms, Epic Games, Unity, and others are facilitating the rise of serious gaming technologies.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. This means that foveated rendering for VR applications will be possible using eye-tracking devices embedded into the headset. NVIDIA Omniverse Enterprise edition has been announced.
The glasses continuously remind you that they’re actually working as displays of an Android system : when you launch Unity applications, you see the visuals split in two for the duration of the splash screen; when you change the volume, you see the standard volume bar of Android moving (split in two, of course).
These take full advantage of the device’s unique capabilities, leveraging features like spatial tracking and hand/eyetracking. My favorite options so far are the Zoom app for the Vision Pro , with integrated spatial video, and 3D object sharing, and the Microsoft Teams app.
That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Let’s see what will happen… and in the meantime let’s eat lots of popcorns.
We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. High-precision 6DOF tracking, eyetracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. For every one of the four main themes, a headset solving it has been shown in the video. You may wonder why Zuck has decided to pull out of this showcase.
In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. VALVE’S R&D IN EYE-TRACKING TO INCREASE. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. …and more.
The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and hand tracking extensions. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
Sometimes VR without a headset can be cool too More info (U2 concert in the dome / 1) More info (U2 concert in the dome / 2) More info (U2 concert in the dome / 3) Microsoft launches Mesh For Enterprise In Beta After many years of working on it, finally, Microsoft has finally released a preview of Microsoft Mesh dedicated to the enterprise sector.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. With a projected value of $544.6
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. With a projected value of $544.6
Like HTC VIVE, Magic Leap also supports a vast developer community, with access to various tools capable of integrating with Unity technology for spatial sound. There’s a “Soundfield Audio” solution for Unity users which allows for the creation of powerful AR experiences within the Magic Leap headset, equipped with spatial sound technology.
Microsoft already stands as one of the biggest gaming companies in the world, thanks to the development of the Xbox ecosystem. Microsoft is one of the most exciting companies to watch for gaming companies and consumers interested in the potential of Mixed Reality in gaming.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Virtual humans are getting more and more real.
Although, an emerging presence in the development space is hand and eyetracking. AR/VR/MR headsets are increasingly equipped with hand and eyetracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Precise eye-tracking. Eye-tracking data is collected by an integrated eye-tracking system used for debriefing and behaviour analysis. For inter-pupillary distance (IPD) correction, the eye-tracking system employs a one-dot calibration technique unique to it. 8K resolution and user comfort.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). The Neo 2 may not be sexy as the Quest, but it is more powerful (thanks to the Snapdragon 845), has a crisper resolution , and in the “Eye” version, it also features embedded eyetracking.
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