This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eyetracking. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI.
Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022. Perhaps the go-to solution for mixed reality innovation in the construction space, Microsoft provides businesses with a unique opportunity to combine real and virtual landscapes.
The addition of eye-tracking injects a new layer of interactivity to the user experience. For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. HAND GESTURES.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. I saw a nice combination of familiar interface ideas in Android XR for resizing windows and moving them around, all usable without eye calibration.
Making some calculations, it is possible to estimate that the per-eye resolution is around 2064×2208, a value that was leaked a few months ago from some data miner (Samulia). Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
EYETRACKING. POSITIONAL TRACKING. Microsoft Windows. Microsoft Windows. Unity, Unreal and other game engines plugins. Lockheed Martin Prepar3D, DCS World, X-Plane 11, Bohemia Interactive Simulations (VBS3, VBS4), Microsoft Flight Simulator, Aero FS 2, FlyInside, and other custom integrations.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. How Does Google’s Geospatial Creator for Unity Work? Currently, Google’s Geospatial Creator for Unity offers visualisations of more than 2,500 cities in 49 nations.
Hand and eyetracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eyetracking to help users combine the physical and digital worlds. Unity and Magic Leap.
Thanks to the AR2 Gen 1, eyetracking will now have supported security features such as iris authentication, which could open up new ways for people to unlock their devices and introduce other features to improve your AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
The Unity real-time development platform has become one of the industry-standard choices for the creation of powerful XR experiences over the years. Countless companies have built powerful games and training environments within Unity, specifically designed to work within the extended reality landscape.
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
This Tuesday, Nreal unveiled a hand-tracking update to its augmented reality (AR) software development kit (SDK) for the Chinese company’s lineup of smart glasses, including new controller support and eyetracking options. AI+AR = our new Hand Tracking API. Eyetracking. Nreal (@Nreal) August 16, 2022.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Because of this, this device has no way to compete with the Quest 3 on the consumer side, but the above features may still make it compelling for some categories : for instance, the better support of hands tracking, eyetracking, and lossless connection to PC may make it very interesting for people that spend their time on VRChat on PC.
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
Last Thursday, Microsoft debuted version three of its Mixed Reality (MR) toolkit (MRTK3) for use in Unity Technologies’ real-time 3D (RT3D) animation engine. MRTK3 runs on OpenXR, meaning that the toolkit supports a range of extended reality (XR) devices like the firm’s Microsoft HoloLens 2. New Features.
Unfortunately, the only Quest headset to offer eyetracking is the Quest Pro which is now discontinued , but theres a good chance Meta will add eyetracking capabilities to future products. Already, its experimenting with advanced tracking solutions, like EMG wrist bands introduced with the Meta Orion prototype.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Microsoft Flight Simulator is adding VR support, but….
Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eyetracking tools. Companies like Microsoft, Meta Platforms, Epic Games, Unity, and others are facilitating the rise of serious gaming technologies.
edge detection); Eye-tracking sensors (accelerometer, gyroscope, magnetometer); A battery system ; A 5Ghz radio communication antenna to make the lens communicate with an external unit; An ARM0 processor , that acts as a “traffic cop” for the data. Unity talked about PlayStation VR 2 at GDC. News worth a mention.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. References found in Quest 2 firmware hint to Quest Pro features. Last Call has been released.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. This means that foveated rendering for VR applications will be possible using eye-tracking devices embedded into the headset. NVIDIA Omniverse Enterprise edition has been announced.
The glasses continuously remind you that they’re actually working as displays of an Android system : when you launch Unity applications, you see the visuals split in two for the duration of the splash screen; when you change the volume, you see the standard volume bar of Android moving (split in two, of course).
That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Let’s see what will happen… and in the meantime let’s eat lots of popcorns.
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Johnson has worked at Microsoft and Qualcomm before, and she is a very respected executive. Unity developers will get this joke Funny link.
Body tracking leaked from Quest SDK documentation. A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. New info on Microsoft abandoning the Hololens 3. We are not supporting eyetracking or biometrics for this closed beta.
These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.
In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. VALVE’S R&D IN EYE-TRACKING TO INCREASE. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. …and more.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. I also imagine them trying to add enterprise-oriented features like eye-tracking in all their devices.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. For every one of the four main themes, a headset solving it has been shown in the video. You may wonder why Zuck has decided to pull out of this showcase.
The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and hand tracking extensions. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. With a projected value of $544.6
It should run on top of an M2 chipset, which is much more powerful than the processing unit of the Quest 2, 4K displays per eye with strong HDR (a rumor talks about a 5000-nits display, about which many are lost in the optical path), a quite nice FOV.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. With a projected value of $544.6
Like HTC VIVE, Magic Leap also supports a vast developer community, with access to various tools capable of integrating with Unity technology for spatial sound. There’s a “Soundfield Audio” solution for Unity users which allows for the creation of powerful AR experiences within the Magic Leap headset, equipped with spatial sound technology.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Virtual humans are getting more and more real.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. The result is a virtual avatar that looks incredibly realistic in his movements, since it has the eyes, the fingers and the whole body tracked.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content