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They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
EYETRACKING. POSITIONAL TRACKING. Microsoft Windows. Microsoft Windows. Unity, Unreal and other game engines plugins. Lockheed Martin Prepar3D, DCS World, X-Plane 11, Bohemia Interactive Simulations (VBS3, VBS4), Microsoft Flight Simulator, Aero FS 2, FlyInside, and other custom integrations.
Apple threatens future support in Unreal Engine. That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Other relevant news.
Thanks to the AR2 Gen 1, eyetracking will now have supported security features such as iris authentication, which could open up new ways for people to unlock their devices and introduce other features to improve your AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Released in early September, Unreal Engine 4.23 We’ll update this article as soon as we hear back.
Unfortunately, the only Quest headset to offer eyetracking is the Quest Pro which is now discontinued , but theres a good chance Meta will add eyetracking capabilities to future products. Already, its experimenting with advanced tracking solutions, like EMG wrist bands introduced with the Meta Orion prototype.
There is no face or eyetracking. In the meanwhile, Microsoft is working on a 1.1 More info Microsoft adds Mesh features to Teams At the annual Build event, Microsoft has not announced any stellar XR- or metaverse-related news. But still, there have been some interesting announcements about Microsoft Mesh.
OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro. That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. References found in Quest 2 firmware hint to Quest Pro features. It has 4.5DOF.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Microsoft Flight Simulator is adding VR support, but….
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-trackingEye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
If the rumor is true, probably this is the Del Mar headset , and the Jedi controllers may be like the Oculus Touch but more comfortable and maybe with full finger tracking. Or eyetracking?). Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences.
These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.
New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. For every one of the four main themes, a headset solving it has been shown in the video. You may wonder why Zuck has decided to pull out of this showcase.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
Now our customers will be able to represent high-fidelity cities and terrain, and unlock use cases like line of sight and digital twins” The comments come a year after Epic Games debuted a series of partnerships with NVIDIA, Microsoft, and Cesium. This will lead to developing ecosystems of products and use cases for potential clients.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity. Understanding the MRTK-Unity Toolkit for MR Developers.
Precise eye-tracking. Eye-tracking data is collected by an integrated eye-tracking system used for debriefing and behaviour analysis. For inter-pupillary distance (IPD) correction, the eye-tracking system employs a one-dot calibration technique unique to it. 8K resolution and user comfort.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Microsoft already stands as one of the biggest gaming companies in the world, thanks to the development of the Xbox ecosystem. Microsoft is one of the most exciting companies to watch for gaming companies and consumers interested in the potential of Mixed Reality in gaming.
The headset will use its eyetracking capabilities to scan the iris of the user and so understand what user has just put on the headset, unlocking itself and maybe also loading the personal preferences; Large scale mapping. This is for instance something that Microsoft lacks completely. Avatar Chat.
Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. Microsoft HoloLens 2 / Image Credit: Microsoft.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
He's formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. There is hardware ‘interoperability’ already in the Vision Pro, in the sense that some of the features, like eyetracking, will become more mandatory for future devices of other manufacturers.
We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. High-precision 6DOF tracking, eyetracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon.
The second one is a study to make codec avatars work with standard headsets : it makes the avatar move their faces by just using an eyetracking sensor and a microphone. With this new method, the tracking of the facial expressions is less accurate, but it works well the same. Watch Microsoft Office in XR.
The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eyetracking. But we also know that when in VR, most people just look forward with their eyes.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon. Other relevant news. Image by HTC).
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. Being able to actually look somebody in the eyes in VR. Alan: Yeah. It really– it feels right. It’s amazing.
Kent: It reminds me of-- I have gone to Microsoft Build for the last three years, and that's a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. It's-- I think another thing that will make a big difference and it doesn't seem like a big thing, but eyetracking.
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. Being able to actually look somebody in the eyes in VR. Alan: Yeah. It really– it feels right. It’s amazing.
And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eyetracking cameras, facial tracking cameras, all of these things.
And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eyetracking cameras, facial tracking cameras, all of these things.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eyetracking cameras, facial tracking cameras, all of these things.
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