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OpenXR Toolkit Brings Quest Pro Foveated Rendering To PC VR Link

Upload VR

OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro. That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale.

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Vrgineers Announce Wireless Module for XTAL Ultrawide FOV Headset

Road to VR

EYE TRACKING. POSITIONAL TRACKING. Microsoft Windows. Microsoft Windows. Unity, Unreal and other game engines plugins. Lockheed Martin Prepar3D, DCS World, X-Plane 11, Bohemia Interactive Simulations (VBS3, VBS4), Microsoft Flight Simulator, Aero FS 2, FlyInside, and other custom integrations.

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All you need to know on HoloLens 2

The Ghost Howls

They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.

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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

Thanks to the AR2 Gen 1, eye tracking will now have supported security features such as iris authentication, which could open up new ways for people to unlock their devices and introduce other features to improve your AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Released in early September, Unreal Engine 4.23 We’ll update this article as soon as we hear back.

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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

The LEDs for eye tracking are installed directly on the lenses as if they were hair cluttering it and they are not noticeable by the eye. He said the company is now in a good financial situation and is working on its next iteration of the Unreal Engine game engine.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?