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It’s interesting that the Chinese press release also talks about a certified Vive Streaming Cable to use the Focus 3 together with your PC (something in the likes of Oculus Link official cable) that will be available for RMB 699 (around $109). 7Invensun announced Droolon F2 eye-tracking accessory for Vive devices.
7invensun for eyetracking addons). Apart from these visual features, there are other areas that must be improved: 3D cameras Inside-out tracking Immersive sound Voice interaction Eyetracking Tactile feedback Emotion recognition Brain-Computer Interfaces. – Near-eye display technology.
On October, 3rd, HTC has started shipping the Vive Cosmos, its super-versatile VR headset , that thanks to many accessories (wireless adapter, eyetracking add-on , SteamVR tracking faceplate, etc…) is one of the most interesting VR headsets for enterprises and prosumers. Image by Oculus). Good luck to him and to HTC!
Last week Oculus Chief Scientist Michael Abrash stood on the stage at Oculus Connect 3 and talked about where he thought VR will be in five years’ time. That’s why Oculus Research is launching a $250,000 grant initiative looking to advance work in a few key areas. ” ‘Multisensory studies’ is next.
On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Oculus has sold an estimated 250k Rifts. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations.
The annual presentation at Oculus Connect by Michael Abrash, Chief Scientist at Oculus, is always a highlight of the company’s annual developer event, projecting a forward-thinking and ever inspirational look at the future of virtual reality.
That’s lead to motion controllers, eyetracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motioncapture hardware.
Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.
Emteq’s technology called “Faceteq” uses a range of biometric sensor techniques including electromyography (EMG), electrooculography (EOG), heart rate and more in the faceplate of VR headsets, such as Oculus Rift, which track the electrical current generated in the movement of facial muscles.
You’ve got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. Oculus Quest is coming out. You’ve got touch-sensitive stimulators.
You've got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. Oculus Quest is coming out. You've got things like haptic suits, haptic gloves.
You’ve got mobile phone-based AR, eyetracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. Oculus Quest is coming out. You’ve got touch-sensitive stimulators.
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