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The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview (formerly known as 2023.3 Unity’s Foveated Rendering API also supports eye-tracked foveated rendering for headsets like Quest Pro and PSVR 2.
It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eyetracking. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI.
In China I met the company 7Invensun , that is a worldwide leader for what concerns eyetracking. Being them very kind, they gave me as a gift an aGlass DK II eyetracking add on for HTC Vive and I used it to experiment with eyetracking interfaces. aGlass DK II box on top of HTC Vive one. The device.
It is planned to include eyetracking and face tracking. I wonder how they are going to make it interesting Learn more Road To VR published a first impressions article on the Surreal Touch controllers Learn more Minecraft with 100 mods is very cool to be played in VR (there is even full body tracking!)
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Yes, it is! Hello 7Invensun!
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
While tech giants continue to invest in and acquire eye-tracking firms like Eye Tribe , BinaryVR is pushing on with its facial tracking solution for VR. Developer kits cost $349 and also come with a Unity plugin SDK. Tagged with: binaryvr , Facial tracking , htc vive , oculus rift.
Meta’s App Lab will host the First Hand demo for developers to create their own games and creative content, inspired by Oculus First Contact’s six degrees of freedom (6DoF) Touch controller features. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.
The company offers access to one of the most affordable and flexible VR headsets on the market in the form of the Oculus Quest, allowing all businesses, large or small to explore virtual reality. Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset. And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. And now the battle is on standalone headsets: Oculus Quest vs Vive Focus.
Image by Oculus, from Road To VR). John Carmack leaves Oculus. In a surprise move that no one was expecting, the god of programming John Carmack has decided to leave Oculus. More info (John Carmack leaves Oculus) More info (Carmack stating he’s not satisfied with VR pace) More info (Damo9000’s sarcasm on the news).
When I wrote my post about CES 2018 , I briefly talked about a headset called LooxidVR, able to “read the emotions” of the user by employing a combination of EEG sensors and eyetracking. LooxidVR enables them to collect the user’s eye and brain data simultaneously during a VR experience. What is Looxid Labs?
With $2 million raised Lynx is still very much in the early startup stage; while this amount is just a drop in the bucket compared to the resources of XR incumbents, it’s a starting point similar to Oculus which got its start after raising $2.4 million on Kickstarter back in 2012. Image courtesy Lnyx.
Hand and eyetracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. For years, the company has been delivering some of the most powerful and accessible XR experiences around, with tools like the Oculus Quest.
Pico Neo 3 Pro, and its sibling Pico Neo 3 Pro Eye (featuring eye-tracking), are the latest enterprise headsets by Pico. The tracking is solid, reliable, and accurate. I tried to move fast my head and my hands and the tracking never failed and never drifted. The tracking of the controllers is rock solid.
Me wearing the Oculus Quest. On the other side, PC gamers are appreciating the high-quality Valve Index (even if it has some reliability issues ), and casual gamers are loving the Oculus Quest. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook). Yes, you’ve read everything well.
Think about it as an eye-tracking device that instead of looking into your eyes, reads inside your skull. This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). NextMind vs EyeTracking. Damn battery management…).
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. PSVR 2 will have eye-tracking from Tobii and maybe a detachable cable. Other relevant news.
There was (and still is) quite a good hype for these headsets, exactly as there was hype for what was Oculus Santa Cruz, the codename of the Oculus Quest. The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator. Let me tell you why. Not an easy task.
Some new additions to the headset are features such as pupil and eyetracking, heart rate, and facial tracking with an extra mounted unit. The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program.
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
The headset should be operated through the use of hand tracking and eyetracking , exactly like the Vision Pro. Then the Vision Pro beta for the Unity game engine has not been distributed yet, so many Unity developers can’t build applications for the Vision Pro, yet. The startup just raised $1.6
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. You can now use consumer devices inside Oculus For Business.
This week has mostly been in the sign of Oculus, with many news and updates from the brand controlled by Facebook. Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Top news of the week.
When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.
Last year, it was still called Oculus Gaming Showcase, and it featured important updates on games like Pistol Whip, The Climb 2, I Expect You To Die 2, and Resident Evil 4 VR. Ruth Bram, Executive Producer at Oculus Studios, will be the host of the show. Pico Neo 3 , Vive Focus 3 , Oculus Quest 2 ) only offer Wi-Fi connectivity.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
This is a cool video of me unboxing the Nreal Light Devkit: I have to say that I loved unboxing this headset : while Nreal has not reached the mastery of packaging that Oculus has, it has done a great job: the external box is in a very elegant silver color, and the case of the glasses is small and beautiful.
The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Oculus is selling refurbished Quest for $199. Talking about AR glasses and smart startups producing them, another cool company to talk about is Lynx.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
For years, the company has been helping brands to unlock next-level promotional opportunities with AR ad campaign creation, and Oculus experiences. The Unity real-time development platform has become one of the industry-standard choices for the creation of powerful XR experiences over the years.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eyetracking, hand tracking, and room scanning.
Its latest headset, the Pico Neo 3 , was a very good Oculus Quest 2 clone , that also brought some innovations, like the DP Cable to connect it to the PC for a true PCVR experience. And for these reasons, Pico has been bought by Bytedance in 2021 … a move that many compared to the acquisition of Oculus by Facebook.
Because of this, this device has no way to compete with the Quest 3 on the consumer side, but the above features may still make it compelling for some categories : for instance, the better support of hands tracking, eyetracking, and lossless connection to PC may make it very interesting for people that spend their time on VRChat on PC.
Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. I guess nReal will experiment with eye-tracking for a new version of the headset, maybe targeted at the enterprise market.
This is confirmed also by a previous prediction by the CEO of Unity, which foresees that in 2030 VR headsets will be as popular as gaming console: that is mainstream, but still not as TV, for instance. Inside this growing VR market, the headset that is selling the most is the Oculus Quest 2. billion in content revenue by 2025?—?
He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with. Image by Facebook).
This year we saw the launch of: Oculus Go ; Lenovo Mirage Solo ; Vive Focus ; Pico Neo / G2 ; S hadow VR; and the announcement of the Oculus Quest. Oculus has been the king of standalones , because it is selling devices at very low prices that offer great content. Oculus Quest and controllers inside a stand.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Not to mention the millions spent on marketing , especially in the US (Oculus was one of the sponsors of NBA, for instance).
In the meanwhile, the community is still rioting about the Facebook login , and /r/Oculus should now be called /r/FacebookBannedMyAccount because this is the only topic people are talking about. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products). OpenXR slowly increases its adoption.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it.
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