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In China I met the company 7Invensun , that is a worldwide leader for what concerns eyetracking. Being them very kind, they gave me as a gift an aGlass DK II eyetracking add on for HTC Vive and I used it to experiment with eyetracking interfaces. aGlass DK II box on top of HTC Vive one. The device.
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Yes, it is! Hello 7Invensun!
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Nreal becomes XREAL One of the new brand images of XREAL (Image by XREAL) Nreal, which is one of the most interesting AR startups around, entered into a dispute with Epic Games for its name being too close to “Unreal” , which is a well-known name in our ecosystem. Tracking was 0DOF.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-trackingEye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook). Yes, you’ve read everything well.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eyetracking, hand tracking, and room scanning.
When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.
The headset should be operated through the use of hand tracking and eyetracking , exactly like the Vision Pro. More info Immersed VISOR to support hand tracking and eyetracking It seems that Immersed truly wants to compete with Apple with its VISOR headset. The startup just raised $1.6
The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Image by Epic Games, from The SportsRush).
OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro. Some users have reported that it even works with praydog’s Unreal Engine VR injector, the tool that adds basic VR support to certain non-VR Unreal Engine titles, including in Returnal, Atomic Heart, and STAR WARS Jedi: Fallen Order.
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Or eyetracking?). Top news of the week.
He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with. Image by Facebook).
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. You can now use consumer devices inside Oculus For Business.
Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes EyeTracking API and Face Tracking API for Quest Pro. These equations power all full-body VR avatars in apps today.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eyetracking with hand micro-gestures. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch.
That’s lead to motion controllers, eyetracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.
Body tracking leaked from Quest SDK documentation. A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK.
Harkening back to the idyllic days of Oculus Connect, I had hallway run-ins with countless brilliant XR people, some of whom I’ve known for many years and others I’d only met in the metaverse before today. Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. The eyetracking setup was familiar.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.
Emteq’s technology called “Faceteq” uses a range of biometric sensor techniques including electromyography (EMG), electrooculography (EOG), heart rate and more in the faceplate of VR headsets, such as Oculus Rift, which track the electrical current generated in the movement of facial muscles.
What’s more, the company is also responsible for one of the most powerful and affordable VR headsets available – the Oculus Quest. VIVE has a huge range of tools to support different kinds of XR gaming, from the VIVE Flow for wireless wellness, to the VIVE Pro Eye, with built-in eyetracking capabilities.
It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He said that China is excellent for hardware manufacturing (even Oculus Go is manufactured in China!), Furthermore, they have worked with great Chinese customers.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. But that would be even more so as we get eye-tracking involved.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. But that would be even more so as we get eye-tracking involved.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. But that would be even more so as we get eye-tracking involved.
Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eyetracking, and an innovative lens design. Oculus plans to introduce in-app purchases to App Lab experiences. Plus, the Netflix app has been in VR since the times of Gear VR/Oculus Go.
New Oculus Venues gives us a glimpse of Facebook Horizon. Without previous notice, Facebook has started rolling out a new version of Oculus Venues, for now available only to selected beta users. With this new method, the tracking of the facial expressions is less accurate, but it works well the same. Top news of the week.
In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. Tim Sweeney, founder and CEO of Epic Games, then took to the stage to say that Unreal Engine 4 support would also be arriving on the HoloLens 2.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon. Other relevant news. Image by HTC). has been released.
Last week at a dedicated Vive X event, Chinese company 7Invensun has presented one of the most interesting eyetracking accessories to date. 7Invensun is one of the worldwide leaders for what concerns eyetracking. The two parts of the Droolon F1 eyetracking device (Image by 7Invensun).
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine. On the downtown 3 train.
The FOV is slightly smaller than Quest 3 according to Ben Lang Tracking : 6 DOF inside-out tracking guarantees the headset is aware of its position. Eyetracking and hand tracking are supported, too. You can choose between that modality and a classical ray cast that just involves hand tracking.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Being able to actually look somebody in the eyes in VR. Alan: Yeah.
And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eyetracking cameras, facial tracking cameras, all of these things.
And it's a super powerful chip that will allow you to have AI built in for facial tracking and object recognition in these types of things, but also allow you to have-- I think it's up to seven cameras. So front facing cameras, IR cameras, eyetracking cameras, facial tracking cameras, all of these things.
I mean, I will say that with Oculus Quest that's changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Being able to actually look somebody in the eyes in VR. Alan: Oh, I can't wait.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Being able to actually look somebody in the eyes in VR. Alan: Yeah.
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