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Only the more expensive variant—the ‘Focal Edition’, priced at $10,000—will reach that peak visual quality thanks to an eye-tracked auto-focus system which adjusts the cameras to keep the world in sharp focus wherever you’re looking around the scene. These are priced even higher, at $8,000 and $14,000 respectively.
This year Razer made one of my favorite sketches, announcing the release of the Razer Skibidi, the headset that is able to translate what you say to the language of Gen Z and vice versa. If these people succeed in their intent, PSVR 2 could become the cheapest headset featuring eyetracking.
Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. The tiny dots that you see are the LEDs for eyetracking The FOV was larger than usual (e.g. XR-4 also includes integrated audio for the first time for a Varjo headset.
When I visited HTC’s Headquarters in Taipei, I didn’t only get some exclusive info on the Vive Cosmos , but I have also been able to try the Vive Pro Eye. The Vive Pro Eye is the latest enterprise product by HTC, that is a Vive Pro with embedded the eyetracking by Tobii. Even them worked very well.
This will be something similar to what happens with current Razer Hypersense headphones, for instance (kudos to /u/fourierspacetroll for this idea). Razer Hypersense is a technology to deliver haptic feedback to your ears based on audio cues of the game you’re playing. There are no signs of eyetracking in this headset.
Somnium’s cheapest ‘Classic Edition’ comes in at €1,900 (~$2,060 USD), which only includes VR and not passthrough mixed reality, eye-tracking or hand-tracking. Spring for the Ultimate Edition, which is the focus of the hands-on, and you’re looking at somewhere north of €3,500 (~$3,820 USD).
It is also the most interesting because it introduces features like eyetracking, hand tracking, and especially a 2280×2280 per-eye resolution display that makes it compelling for professional use. According to the creators, it should let you use VR while feeling less strain and less motion sickness.
The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short). We’ll see the strides made by companies in the field of wireless VR, hopefully progress in the eye-tracking arena and perhaps a handful of VR-centric input devices.
edge detection); Eye-tracking sensors (accelerometer, gyroscope, magnetometer); A battery system ; A 5Ghz radio communication antenna to make the lens communicate with an external unit; An ARM0 processor , that acts as a “traffic cop” for the data. This proves the value of eye-tracking and its implementation inside PSVR 2.
RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. Announcing zVentures , a $30M venture capital fund, Razer will be strategically funding companies in the ioT, big data analytics, AR/VR, robotics, and Android gaming areas.
I bought my Vive to experiment with 7Invensun eyetracking and I was really enthusiast about trying eye-tracked UX. Razer Synapse. So I installed the Lighthouse stations, the Link box, and all the Vive stuff, then I launched SteamVR and I was pleased to see that all the icons in my SteamVR status bar were green.
As with Varjo's previous headsets, high quality eyetracking is built-in to enable automatic IPD adjustment and dynamic foveated rendering. Varjo XR-4 with included controllers from Razer. Varjo XR-4 also has inside-out positional tracking and comes with tracked controllers in the box, a first for the company.
More info (Quest 3 Accessories) More info (Quest 3 colored headstrap) More info (Razer Hammerhead earbuds) Some content was announced for Quest 3, but not AAA games One of the disappointing bits of the Meta Connect was the part about the new upcoming content for Quest 3. I would have loved this to come as a standard option for the device.
mm jack Microphone : 2x integrated microphones (noise canceling) Tracking : inside-out + support for SteamVR via dedicated faceplate Controllers : Varjo controllers (powered by RAZER ) included Weight : 1021g Last time that I tried the Varjo XR-4, since the device I was given was a preview unit, I was not able to reliably test the passthrough.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. At present, two analysis plugins exist: 1-Euro filter: This is a data smoothing filter that, as currently applied, improves stability of the output from a Razer Hydra.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Eyetracking software converts eye images into gaze direction. Hand tracking software converts hand position into gestures. If you are an eyetracking expert, you can add an eyetracking plugin.
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