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Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. They wanted my feedback.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Android XR is set to make its debut on Samsung’s ‘Project Moohan’ mixed reality headset , which is slated for consumer launch sometime in 2025. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The headset should be operated through the use of hand tracking and eyetracking , exactly like the Vision Pro.
Several major firms are taking to the event to showcase the latest in their AR/VR/MR endeavours, with a headline-stealing showcase coming via Samsung’s Moohan exhibition. At MWC 2025, Samsung showcased many products, from its mobile AI suite to new smartphones. The hardware design reflects Samsungs ecosystem-first approach.
The main one regards the 4 devices we were waiting for this year , which in our opinion should have changed everything: Quest 3, Apple Vision Pro, Google-Samsung Headset, and PSVR 2. The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
As for the partnerships, the most intriguing one is the one with my friends at 7Invensun , one of the worldwide leading companies in eye-tracking technologies. I guess nReal will experiment with eye-tracking for a new version of the headset, maybe targeted at the enterprise market. Samsung AR glasses.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. This is perfectly normal and in line with what that genius that answers to the name of Michael Abrash has said.
Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. The Odyssey has anyway the problem of the non-optimal tracking of controllers.
The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The San Francisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group.
Microsoft has this great patent portfolio and it would be great to take that amazing secret sauce of the HoloLens and license it out to their existing OEM partners like Dell or Samsung.”. Object Theory are the oldest Mixed Reality company around, having launched in June 2015, before the HoloLens had even started shipping Click To Tweet.
VALVE’S R&D IN EYE-TRACKING TO INCREASE. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. THE UPCOMING SAMSUNG GEAR VR CONTROLLER IS COOL. LA, GET EXCITED: BJORK’S VR EXHIBITION COMES TO LOS ANGELES. WHEN WILL WIRELESS VR GET HERE? HANDS ON WITH LG’S NEW STANDALONE HEADSET. KHRONOS INITIATIVE IS HUGE FOR OPEN STANDARDS.
Body tracking leaked from Quest SDK documentation. A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Plus, VIVE headsets benefit from excellent tracking capabilities, like state-of-the-art eyetracking for foveated rendering.
Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. Unity raises a massive $181 million round to grow its ambitions. December 2015.
Today, we’re looking at some of the top MR headset manufacturers in the industry, to help business leaders track down the right endpoints for their technology stack. The solution turns tracking inside out to reduce setup time, and loosens the hardware restrictions of other devices.
Samsung Technology brand Samsung has been traversing the immersive technology space for some time, with the development of tools designed to take advantage of Samsung smartphones and other computing devices. The device includes two active Bluetooth controllers and access to development platforms such as Unity.
Both headsets feature a pentile AMOLED display with 1440×1600 resolution per eye. According to some reviewers, the display may also be the same one made by Samsung. When I visited 7Invensun , the company has made me see a prototypical Vive Focus hacked to add eyetracking inside. Both headsets have configurable IPD.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. The result is a virtual avatar that looks incredibly realistic in his movements, since it has the eyes, the fingers and the whole body tracked.
When you first put it on you’re told to hold the top button, and you feel (and see a visualization of) the lenses moving horizontally to align with your eyes. The eyetracking cameras sense the positions of your pupils and tiny piezoelectric actuators move the lenses into place. And I mean fully. This basic idea isn’t new.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time.
It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. So you're basically saying, most people's eyes -- well, everybody's eyes -- only see in the middle 5 percent of what you're looking at any given time. Is that correct? Michael: That's it.
With ARKit you can also track your face, and some developers have started also using it as an animation tool. Both systems also track images, and so you can use ARKit and ARCore as you used Vuforia before. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).
Maybe with eyetracking and some more screen resolution, it may have been. I think that someone is fooling us with specifications: of course, if I have to render the standard Unity cube at 120 Hz, maybe also a Raspberry can be enough… but this can’t count as a minimum specification. Is the Index a next-gen device?
But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go. Developer tools.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. But we also know that when in VR, most people just look forward with their eyes. Vive Focus comes to the west.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. The FOV is slightly smaller than Quest 3 according to Ben Lang Tracking : 6 DOF inside-out tracking guarantees the headset is aware of its position.
The screen is a pentile OLED, featuring 1600×1440 per eye resolution. We are at the same level of Vive Focus or Vive Pro… probably the display is the same made by Samsung. This is the same chip of the Samsung S8 and it is not the latest available for VR: Qualcomm has already released the 845 VR reference design.
The LEDs for eyetracking are installed directly on the lenses as if they were hair cluttering it and they are not noticeable by the eye. The same element can so be compatible both with Unreal Engine, and Unity, but also Roblox and Minecraft. T he glasses feature a custom Wi-Fi 6 protocol to communicate with the puck.
This is much more than what Oculus promised to track some years ago (“only the height of the user is sent to Facebook, for statistical purposes”), and the amount of tracking info is going to slowly increase. Do you remember the leaked letter written by Zuckerberg when he wanted to acquire Unity?
Another brand I’m very curious about is Samsung : sooner or later, it should announce something, either in VR or in AR. Samsung has always released interesting products (think about the GearVR or the Odyssey), and it would be cool for it to release a standalone headset with mixed reality features. Eyetracking.
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