This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This short but ingenious video snippet from eye-tracking specialists Tobii was built to tease a social VR demo they’ve been working on for GDC next week. It aptly highlights the subtle yet striking enhancements that eyetracking may being to social VR applications.
7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. Meeting with 7invensun at HTC’s Vive X accelerator space in SanFrancisco today, I got to see the aGlass eye-tracking development kit in action.
ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week. SEE ALSO Hands On: SMI's Gear VR EyeTracking is Accurate, Fast and Lightweight.
When Bigscreen founder Darshan Shankar told us he was bringing the sequel to his Beyond SteamVR headset to GDC 2025, I booked a flight from New York to SanFrancisco and back with less than 24-hour turnaround. Namely, the new Bigscreen Beyond 2 adds independent adjustment of lens placement directly in front of each eye.
Enterprise-level Tobii eye-tracking and foveated rendering at an affordable price. The newly launched Neo 2 & Neo 2 Eye headsets from Pico Interactive are lightweight, untethered, deliver 4K, and look most like a beefed-up Oculus Quest. I can hear VR enthusiasts and gamers around the world exclaim, but hold your horses.
On stage at the SPIE Photonics West conference in SanFrancisco this week, Lynx founder Stan Larroque presented the R-1 headset. An eye-tracking camera, said Larroque. The “light folding” optics are designed to wrap the image from the display around the eye-tracking camera to make it invisible.
The Galea hardware is designed to be integrated into existing HMDs and is the first device that simultaneously collects data from the wearer’s brain, eyes, heart, skin, and muscles. Our current version includes sensors for EEG, EOG, EMG, PPG, and EDA, with the option to include image-based eyetracking as well.
It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.
Eye-tracking is another feature which is up in the air for Rift S. – – — – – GDC 2019 is being held next week from March 18th to 22nd in SanFrancisco, CA. – – — – – GDC 2019 is being held next week from March 18th to 22nd in SanFrancisco, CA.
MindMaze , a neurotechnology startup, is developing a simple, low-cost approach to face-tracking called MASK —claimed to be compatible with any VR headset—that can map significantly more life-like expressions onto your virtual avatar. SEE ALSO Vive to Get Eye-tracking Add-on with Optional Corrective Lenses.
Nowadays, the probability of a person to have a certain future are directly bound to the place where he/she has born: if you live in a poor village in Africa, it is much more difficult that you become a renowned surgeon than if you are born in SanFrancisco, because most probably you don’t even have a good medical school in your surroundings.
At GDC 2019 later this month in SanFrancisco, Valve’s Principal Experimental Psychologist, Mike Ambinder, will present an overview of recent BCI research with an eye toward its applicability to gaming.
Every day this week leading up to the 2017 Game Developers Conference in SanFrancisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. He helped create the EyeToy and PlayStation Eye cameras, as well as the PlayStation Move controller.
Developed by nDreams, Rise of the Ghost Lord sees you fighting the titular villain to save SanFrancisco, working with friends to solve puzzles, trap ghosts and stop the March of the Malevolent.
Field of View, Motion Tracking and EyeTracking are deemed some of the most important technologies needing to be developed – yet also some of the least currently being invested in. The survey was produced in conjunction with VRX 2018 , the senior-level B2B event for VR & AR execs, in SanFrancisco this December 6-7.
The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The SanFrancisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group.
City of Sparkles – Through using authentic Twitter messages, City of Sparkles portrays storytelling through a virtual reality experience in New York City and SanFrancisco. It leverages eye-tracking technology, transforming blinks into cinematic cuts.
Over the last year, VR headsets are gaining reaction thanks to many technological innovations, such as hand-tracking, eye-tracking, and wireless streaming, which benefit business and consumer end-users. VITURE also debuted a new device at CES 2022.
And while Portland is by no means a backwater, it’s still not a major tech or immersive content hub like LA or SanFrancisco either. For starters, they’re based in Oregon as opposed to Silicon Valley.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eyetracking with hand micro-gestures. We have not seen much about this headset, but the basic interactions seem made the right way. months of the whole net salary of an average person.
The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in SanFrancisco. Applications of EyeTracking in Virtual Reality. Eye-tracking is a hot topic in VR right now, as it’s essential to the future of the technology. November 3rd, 10:15am.
The headset apparently has 14 cameras in total when including those used for passthrough, positional tracking, eyetracking, face tracking, hand tracking, and body tracking – causing “headaches” for hardware and algorithm engineers.
You know well that I’ve been at SXSW , but, shame on me, I haven’t stayed a few days more to attend the Game Developers Conference in SanFrancisco. If you built an application without these patterns, the device was useless… an eye-tracking add-on was more practical than the NextMind dev-kit in a VR scene.
Increasingly, we’re seeing new concepts emerge such as RT3D, hand and eyetracking, and 5G/edge computer rendering. The Immerse Summit attracts visitors from virtually every industry, and even has dedicated learning tracks committed to areas like advertising, training, travel, gaming, and commerce. VR/MR summit in January.
Jonathan Waldern, he disclosed that they are also working on a laminate to apply to the inside of the lens, using similar technology employed in their waveguide display, but running off of a camera rather than a micro-display, to achieve eye-tracking in a similarly thin profile.
.” “20|20” is the Varjo’s name for technology that promises to be “The First Human Eye-Resolution VR/AR/XR Immersive Display” As the reference goes, 20|20 should mean perfect or near perfect vision, which is what Varjo hopes to achieve.
Sports watchers will have the opportunity to receive the companies’ AR Lens experiences at the LA Rams and SanFrancisco 49ers US football match at SoFi Stadium on 17 September. Conversely, Tobii assisted the PGA with hand and eyetracking solutions to replay first-person performances from golfing superstar favourites.
Eric Florenzano is a VR consultant and game designer who lives in the SanFrancisco Bay area. AltspaceVR has also experimented with eye-tracking technology, already being prototyped in some headsets , and the improvement in communication is “stunning”, says Romo. So far, so normal, right?
In April, we opened the doors to the first Upload Collective in SanFrancisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. With over 40 member companies in SanFrancisco, The Upload Collective has quickly grown both in size and in scope. December 2015.
SEE ALSO Ximmerse Adds Motion Tracking to PC and Mobile VR Using Stereo Camera Tech. We’re not biased towards SanFrancisco and we’re one of the rare firms that invest in fly-over states. We see wonderful ecosystems like Seattle and LA where you could have break away companies.
To get some insight into those numbers, I moderated a panel on investing in virtual reality and augmented reality at Greenlight Insights’ recent Virtual Reality Strategy conference in SanFrancisco. Toby Zhang: I’m a partner with Youku Global Media Fund and CRCM in SanFrancisco. It focuses on media, AR/VR, and A.I.
They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
For example, if you’re in downtown SanFrancisco, and you’re calling an Uber, you’re going to have to manually place on the Google map where you are almost every time, because it’s going to be off by half a block or more as to where your real location is. GPS is supposed to be accurate to roughly 4.9
For example, if you’re in downtown SanFrancisco, and you’re calling an Uber, you’re going to have to manually place on the Google map where you are almost every time, because it’s going to be off by half a block or more as to where your real location is. GPS is supposed to be accurate to roughly 4.9
And if we can figure out how to take all of that information in — their head pose, gait analysis, speech recognition, eyetracking, biometrics, there’s so many things we can capture about a learner — and then take that and apply that to customized contextualised learning for people, then it gets really crazy.
And if we can figure out how to take all of that information in — their head pose, gait analysis, speech recognition, eyetracking, biometrics, there’s so many things we can capture about a learner — and then take that and apply that to customized contextualised learning for people, then it gets really crazy.
They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
And if we can figure out how to take all of that information in -- their head pose, gait analysis, speech recognition, eyetracking, biometrics, there's so many things we can capture about a learner -- and then take that and apply that to customized contextualised learning for people, then it gets really crazy.
And if we can figure out how to take all of that information in -- their head pose, gait analysis, speech recognition, eyetracking, biometrics, there's so many things we can capture about a learner -- and then take that and apply that to customized contextualised learning for people, then it gets really crazy.
The next technology revolution will usher in the era of spatial computing, where multisensory experiences allow us to interact with both the real and digital worlds through natural, intuitive interfaces such as haptics, limb and eye-tracking, and even elements such as taste and scent. 1 – Intuitive UX.
Enterprise-level Tobii eye-tracking and foveated rendering at an affordable price. The newly launched Neo 2 & Neo 2 Eye headsets from Pico Interactive are lightweight, untethered, deliver 4K, and look most like a beefed-up Oculus Quest. the @PicoInteractive Neo 2 Eye is a very exciting, professionally supported, blank slate.
Alan: I think one of the ones is doing that amazingly is a company out of SanFrancisco called zSpace. Who owns the eyetracking data? People don't understand; once you have eyetracking in these glasses. Cameron: Exactly. We actually have one of their products in our office that we've created a demo for.
Alan: I think one of the ones is doing that amazingly is a company out of SanFrancisco called zSpace. Who owns the eyetracking data? People don't understand; once you have eyetracking in these glasses. Cameron: Exactly. We actually have one of their products in our office that we've created a demo for.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content