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OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

Our current version includes sensors for EEG, EOG, EMG, PPG, and EDA, with the option to include image-based eye tracking as well. We both believe that the future of computing will be more closely tied to the physiology of individual users and make use of more than just our eyes and our thumbs. work at MIT Media Lab.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The San Francisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group.

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Developing the Future of Mixed Reality

Tech Trends VR

And while Portland is by no means a backwater, it’s still not a major tech or immersive content hub like LA or San Francisco either. For starters, they’re based in Oregon as opposed to Silicon Valley.

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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eye tracking with hand micro-gestures. It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it.

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5 Talks You Won’t Want to Miss at VRDC This Week

UploadVR Between Realities podcast

The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in San Francisco. Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Standford, Level 3.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?