Remove Eye Tracking Remove San Francisco Remove Unreal
article thumbnail

OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

The Galea hardware is designed to be integrated into existing HMDs and is the first device that simultaneously collects data from the wearer’s brain, eyes, heart, skin, and muscles. Our current version includes sensors for EEG, EOG, EMG, PPG, and EDA, with the option to include image-based eye tracking as well.

Gaming 546
article thumbnail

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.

Fove 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The San Francisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group.

Fove 100
article thumbnail

Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eye tracking with hand micro-gestures. We have not seen much about this headset, but the basic interactions seem made the right way. months of the whole net salary of an average person.

Apple 528
article thumbnail

5 Talks You Won’t Want to Miss at VRDC This Week

UploadVR Between Realities podcast

The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in San Francisco. Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Standford, Level 3.