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The Galea hardware is designed to be integrated into existing HMDs and is the first device that simultaneously collects data from the wearer’s brain, eyes, heart, skin, and muscles. Our current version includes sensors for EEG, EOG, EMG, PPG, and EDA, with the option to include image-based eyetracking as well.
It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye. Accessories: Position tracking camera / Face cushion.
The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The SanFrancisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eyetracking with hand micro-gestures. We have not seen much about this headset, but the basic interactions seem made the right way. months of the whole net salary of an average person.
The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in SanFrancisco. Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal. Standford, Level 3.
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