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The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eyetracking with hand micro-gestures. It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it.
The Vision Pro will be powered by two Micro OLED 4K displays, each with a resolution of 3800 x 3000 per eye. The headset will also have a ring of LED lights to assist with eye-tracking performance and sensors to support hand tracking, allowing operators to interact with their spatial computing environment without controllers.
More on Apple Vision Pro The upcoming Vision Pro headset will feature two Micro OLED 4K displays with a resolution of 3800 x 3000 per eye. It will also have a ring of LED lights to improve eye-tracking performance and hand-tracking sensors, allowing users to interact with their spatial computing environment without controllers.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
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