Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit
XR for Business Podcast
JULY 7, 2020
One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.
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