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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. The agency creative director likes to go to Fiji for the shoot, but--.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. The agency creative director likes to go to Fiji for the shoot, but--.

Unreal 60