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Sword Art Online (SAO), the VR-centric manga and anime series, will soon be gracing the eyeballs of Fove 0 owners in a new VR experience featuring the series’ female protagonist, Asuna. Fove 0 is compatible with Valve’s OpenVR API, giving it basic access to a swath of SteamVR-compatible content.
As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset.
This work led him to develop a patent pending technology for non-invasive facial expression monitoring using wearable technology. Charles published the first review of virtual reality for surgical training in 1994 and has an extensive background in research and the evaluation of new technologies.
Today, we’re seeing the very beginning of what VR technology will look like. Here’s a list by technology type that includes both companies working on these problems today (in bold), plus some sci-fi inspiration for them (in italics). Neural plugins: The Matrix (film). Total Recall (film). Avatar (film).
CryWorks, an immersive entertainment company formed by veteran VFX/CGI leaders (who have film credits like Star Wars, Jurassic Park and Harry Potter), announced an undisclosed seed round investment led by 451 Media Group (aka Michael Bay’s IP development company), 500 Mobile Collective, and leading cross-border venture fund WI Harper Group.
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