This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Meta announced it’s partnering with Lightstorm Vision , James Cameron’s 3D film studio, to produce spatial content across multiple genres, including live events and full-length entertainment. “I was amazed by its transformational potential and power, and what it means for content creators globally,” Cameron says.
Apps, Hardware, and Immersive Experience Showcases. This year has seen a number of VR awards and VR film festivals go online, most recently AIXR’s VR Awards and the London Film Festival. Unfortunately, some of these events have required specific platforms or hardware that have excluded some individuals.
A VIVE Studios production about the miracles performed by Jesus Christ was the winner of the “VR Film of the Festival” grand jury category. Coming in at just over 70 minutes, the film is divided into 10-minute chapters, each depicting one of Jesus Christ’s famous miracles from the Gospel of John.
Los Angeles-based production studio Soapbox Films successfully installed a new virtual backdrop on Tuesday that displays real-time 3D (RT3D) in-camera visualisations, enabling the studio to host extended reality (XR) film productions. Soapbox is inviting large-scale and independent film production to leverage the facility.
Meta is going to hand the design of its headsets to Goertek , and gradually stop working on hardware altogether, to concentrate on the Horizon OS platform. Boz also denied that the whole VR hardware division of Meta is going to be laid off. I still think that there may be some true parts of the rumor , though.
This Thursday marks the start of the 2021 Sundance International Film Festival , a seven-day celebration of independent filmmaking, emerging storytellers, and new media projects. Some rooms (Film Party) allow those with a webcam to stream video directly to their avatar, replacing the static image they selected before with a talking head.
Although the company lacks a solid foundation in the XR market, its interest in AR, VR, and MR hardware has garnered attention from market observers. Second, its extensive Galaxy ecosystem provides a supporting infrastructure, even in the absence of a dedicated XR hardware solution. Several factors contribute to this interest.
The Academy of International Extended Reality (AIXR) has announced the finalists for the fifth International VR Awards , an international ceremony honoring incredible milestones made within the VR industry in categories such as hardware, gaming, film, social VR, marketing, and more. VR FILM OF THE YEAR. VR HARDWARE OF THE YEAR.
The 6th international VR Awards took place this past weekend in Rotterdam, Netherlands, celebrating the best VR games, films, hardware, companies, and influencers of 2022. I want to thank our Academy members who play a fundamental role in helping AIXR make events like these happen all year round.”.
To learn more about the collaboration as well as each festival’s unique approach, I caught up with Michael Swierczynski, Director of NewImages Festival; Guillaume Esmiol, Deputy Director of Cannes’ Marché du Film; and Loren Hammonds, Vice President of Immersive Programming of the Tribeca Festival. Image Credit: Reality Check VR.
Rokid adds yet another addition to its lineup of portable AR hardware. According to the company, Rokid Max is perfect for cinephiles looking for a new and exciting way to enjoy their favorite films and TV both conveniently and privately.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest.
VR Film of the Year. VR Film of the Year went to Walt Disney Animation for their captivating submission Myth: A Frozen Tale. The experience beat out the Cirque du Soleil experience by Felix and Paul Studios, Tribeca VR Films Gravity VR and Lutaw , and Enrique Agudo’s The Pantheon of Queer Mythology. VR Hardware.
The upcoming Ryan Gosling film receives a WebAR experience that uses the actual Moon to function. A concept that is still relatively new in the world of marketing, WebAR allows you to deliver an immersive AR experience through a smartphones mobile browser without the need for any 3rd part apps or hardware.
triple A code GmbH , a company creating hardware and software to increase accessibility across virtual landscapes. Unlocked Reality , a hardware company working on making VR – specifically movement in VR – feel more natural. VR Film of the Year. VR Hardware of the Year. Innovative VR Company of the Year.
Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. In order for augmented reality storytelling to evolve, it will require the attention and interest of both the general public as well as veteran film buffs.
VR Film of the Year. VR display technology, as well as rendering software and connectivity hardware, have all advanced by leaps and bounds – even in the last year. Perhaps no experience shows this better than VR films. VR Hardware of the Year. VR Experience of the Year. VR Game of the Year.
With a 50% larger display area than the Rokid Air, the company’s previous AR glasses, Rokid Max features an impressive 215-inch boundaryless screen from 6 meters away, offering cinephiles a new to enjoy their favorite films and TV both conveniently and privately.
Before AR’s fully-actualized era of face-worn hardware arrives, its near-term opportunity lies with formats that are activated through the smartphone camera. Compared to the uphill battle that AR glasses face, mobile AR — though challenged in its own ways — has an easier climb due to ubiquitous hardware. billion units.
Object Tracking Film production using HTC Vive Trackers to track the cameras (Image by HTC) You can attach a Vive Tracker to an object, to have it reliably tracked for you in VR. The hardware to support it will still be carried on by startups for which it can be a lucrative market.
Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. The demo, while brief, blew audiences away, teasing the next-generation of real-time animation.
But on this day, the focus wasn't on the hardware, but a new software suite called Meta Viewer. On a recent trip to tech's epicenter, I found that out firsthand when I got to visit the offices of Meta, the startup that produced the Meta 2 augmented reality headset.
Between hardware, software, framing, and lighting, there’s a lot to learn to make it work, let alone make it work well. But mixing virtual reality and real life footage together into one seamless shot isn’t exactly straightforward. Luckily, help has arrived. Image courtesy TougeVR.
In recent years the game has broken new ground as a sort of proto-metaverse by hosting interactive events like virtual concerts, film debuts, and more to the game’s tens of millions of active players. ‘Lumen in the Land of Nanite’ an Unreal Engine 5 tech-demo that debuted on PS5 hardware | Image courtesy Epic Games.
Like every year since its inaugural award ceremony in 2017, the VR Awards is slated to bring together the industry’s most talented to celebrate achievements across a variety of fields, including VR hardware, games, experiences, film, education, and out-of-home entertainment.
Nikk: FXG is a VR film tech company based out of Hangzhou, China. It’s a great city and we make VR film technology. Our most important [hardware] products are VR cameras. I’ve been making VR films for half a decade and I filmed so many concerts. When we filmed that concert, there was no audience.
I think it will take a couple of decades at least before we can have the technology of the film. Before we reach such an advanced level of VR, we must first work on the following: hardware, infrastructure, interoperability, and content. Movement in virtual worlds is not yet achievable as seen in the film.
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. ‘Lost’, the first VR short film released by Story Studio | Photo courtesy Oculus.
Steven Spielberg’s film adaptation of Ernest Cline’s best-selling novel Ready Player One is hitting the big screen later this month. Like pretty much everyone else on the planet, save film critics and the people who attended a limited early debut, I haven’t seen the film yet.
. “…for XR specifically, the tech is expensive, the tech [requires] a [commitment] to get into it, because you have to learn these [coding] languages, have the equipment, especially because using XR has challenging hardware requirements. [We We’re at this critical and exciting moment for XR,” multi-hyphenate says.
Released in late October, Quest Pro essentially set the tone of the next generation of standalone VR hardware. Notably, these aren’t entirely analogous devices; some hardware quirks might act as key differentiators, although the undeniable overlap now puts them squarely in direct competition. Still, it’s pretty close.
They also had a disassembled Vive headset, Vive controller and Vive base station on display, giving me a rare glimpse into the inner workings of this new SteamVR hardware. In June 2019, Valve entered the hardware market themselves with their Index PCVR system, sold direct to consumers through Steam. How do I use it?
VR Hardware of the Year. This Year’s VR Hardware of the Year Award went to the Oculus Quest. That same year, Oculus Touch won VR Hardware of the Year. VR Film of the Year. VR Film of the Year went to Wolves in the Walls: It’s All Over. The Oculus Rift S was also nominated for the award.
For context, the [Sundance] film festival had over 120,000 attendees….It’s As a frequent festival and live event goer, I personally believe that watching recorded content at home in a boxy, isolating, expensive piece of hardware isn’t the future. Projects are getting longer, and many can only handle one or two people at a time.
Last month the annual South by Southwest Film Festival conducted its first first-ever virtual celebration , allowing festival-goers the chance to experience this years’ incredible projects from the comfort of their homes. Go behind the scenes of this multi-person interactive theater experience powered by VRChat. the list goes on. .
The ray engine has to be paired with glass lenses, that should be covered with a very thin holographic film to allow for the holographic magic to happen when working with the rest of the system. This lens is covered with a very thin film.
Unfortunately, the limitations of current 360 capture mean that, viewed in VR, there are several optical inaccuracies at play, even when using more advanced stereoscopic hardware; some would argue that it doesn’t really qualify as VR. As such, some footage can be quite uncomfortable, causing nausea.
The hardware was so uncomfortable that even the system itself would tell you to take a break every 15-minutes in-game. Still, I can’t help but look back fondly on my time spent pressed against that hard plastic, deeply immersed in a round of Red Alarm , Mario Clash or Nester’s Funky Bowling.
It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.
Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. If 2018 is remembered for anything, it’ll be for the multiple high-quality animated VR films released throughout the year. FILMMAKING IN VR.
This frontier state is radically different from modern game and film graphics. We cover a wide domain of applications, including self-driving cars, robotics, and game and film graphics. But first, to put them and our vision for future AR/VR systems in context, let’s examine how current film, game, and modern VR systems work.
The suite combines software offerings – including the XYN Motion Studio for motion capture and a spatial capture solution for transforming real-world objects into 3D assets – with innovative hardware like the XYN Headset, XR Head-mounted Display, Spatial Reality Display, and mocopi motion sensors.
Just as in film production, a vast amount of skill sets are needed to produce the final product of a profound XR experience. I think that as more artists engage and teach themselves the skill sets, while the hardware simultaneously improves, there will be better curatorial experiences and an overall proliferation on the global art stage.”.
First debuted back in 2016, publisher Wevr will be showing off a beefy 20-minute demo later today as part of the Venice International Film Festival. The hardware has been progressing every year. We firmly believe in the visual storytelling space as well as the immersive space.” VR has continued to evolve.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content