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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. As for VR hardware, Naylor says, “I’m looking for something that allows the aforementioned content to reach its full potential whilst making itself as accessible as possible to consumers.”.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

This was an amazing idea because apart from being technically supercool, it let all Focus users have their controllers upgraded from 3DOF to 6DOF without having to change hardware. Really fantastic. But after the announcement at Vive Ecosystem Conference, we had no more info on it and this felt a bit strange.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Those interactions can be mapped to brainwaves and translated into action with almost no latency. Being able to pick up your VR hardware and take it with you is a big benefit.

Haptic 100
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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Hand-tracking on the Quest without the need for any type of additional hardware shows a lot of promise for the future of the Quest and VR as a whole. It’s a strange feeling not having any feeling when touching or grabbing things, something dedicated Leap Motion and HoloLens users are already used too.

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. Once you’ve created content or an application, how will people discover it?