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This frontier state is radically different from modern game and film graphics. We cover a wide domain of applications, including self-driving cars, robotics, and game and film graphics. But first, to put them and our vision for future AR/VR systems in context, let’s examine how current film, game, and modern VR systems work.
Our panelists included John Hanke, CEO of Niantic Labs and co-creator of Pokémon Go; Ralph Osterhout, CEO of Osterhout Design Group, maker of augmented reality glasses; and John Underkoffler, CEO of Oblong Industries, maker of the Mezzanine collaboration software and science advisor for the film Minority Report.
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If we manage to capture these light rays that reflects and refracts out from the object, onto a light-sensitive film, we obtain a traditional photography. This special film gets so hit at the same time by the original untouched rays, and also from the rays that have hit the object and are scattering all around the space.
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