Why 360 Film is in the Midst of a Reboot – Part 3: Demand
Road to VR
MAY 8, 2017
The 360 film industry is still young and it’s maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why. Over the past three years, the primary customer of 360 film has been big brands. What about VR games?
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