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It’s a mind-blowing format that we’ve been pioneering at VRScout’s studio over the years to film everything from original art series , Super Bowl commercials , to even full-blown music videos. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
Meant to serve as an interactive teaser for an upcoming Silent Hills game directed by Hideo Kojima in collaboration with legendary film director Guillermo Del Toro, the playable demo featured an assortment of “looping” puzzles nestled within a genuinely unsettling atmosphere designed to shake the human psyche. Unreal P.T.
Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Last November the company participated in Autodesk University, where they unveiled an integration with Unreal Editor in partnership with Epic Games.
The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. In the Star Wars- themed creation, Epic’s Lauren Ridge demonstrated by putting on a HTC Vive and building a basic scene by picking assets and resizing them, including an animated Darth Vader.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. I can’t forget the VR headset playback either.
” Le Fons started his 30-day challenge shortly after the release of Steven Spielberg’s film Ready Player One (2018) , and although he’s nearing the end of his full 30 days, according to a SkarredGhost exclusive, he’s adding on another 15-30 days of multi-hour stints immersed in VR. image courtesy Enea Le Fons.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
The experience was built in 1:1 scale within Unreal Engine. Since being originally developed by the BBC and REWIND in 2016, Home – A VR Spacewalk has won multiple awards, including a Cannes Lion, and has been shown at film festivals around the world. The experience is now available for both HTC Vive and Oculus Rift.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. VR Film of the Year. VR Film of the Year went to Wolves in the Walls: It’s All Over. Anybody can make nominations, which are then judged by a massive panel.
It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices. This is something absolutely impossible to have with Unity or Unreal.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Supported by all major game engines including Unity, Unreal and more. image courtesy Sensics.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. A host of filming environments in a compact, lightweight form factor.
This week’s weekly roundup of HTC Vive titles contains a handful of virtual ‘escape the room’ experiences, some wacky mini-games, and even an education lab with a growing list of attractions. There are also a couple award winning virtual short films worth your attention. Ship It, from Think On Labs. Price: $14.99.
“I thought it’d be amazing to document this, but if you film this you’d just watch someone else’s experience,” Schnitzer said. “I I thought it’d be cool to film something in 3D, but I decided to wait until we could do 3D VR so we could put people into the experience and have that visceral and emotional connection.”.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Someone is Always Ready to Help THIS version of the HTC Vive…. Two well-established companies with serious Hollywood money are joining forces.
It makes me feel like a hero from one of The Terminator films. However, you probably shouldn’t expect official support for Robo Recall to come to other VR platforms, like the HTC Vive or PlayStation VR — at least not any time soon. “ Bullet Train was made on a short timeframe with a small group,” said Whiting.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. This means that now with Unity you can create visually stunning VR experiences that before you could obtain just by using Unreal. This is so sad. Upload VR has also worked on this side and during the E3 it will do its usual E3 VR Showcase.
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. The new film in the Marvel Universe… the one you don’t want to watch… Funny link. Weirdly enough, most of the demos he showed were games.
When it’s finally your turn, an escort ushers you into a room with more staff, having you don a HTC Vive and asking if you prefer a female or male host for your trip — they are insistent you make a choice. It leverages Epic’s Unreal Engine 4 and is built to run natively on HTC’s Vive headset system.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. A new, strategic partnership between Warner Bros.
Developed at 20th Century Fox’s Fox Innovation Lab along with RSA Films and The Virtual Reality Company, the cinematic piece has been shown at a handful of events throughout the year but, tomorrow, you’ll get to experience it at home on both the HTC Vive and PlayStation VR.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360 video, film, art, and education.
Davis recently served as general manager for the Epic Games’ Unreal Engine 4. Drifter plans to make action games for VR headsets; in particular, it will focus on the headsets that support good motion controls such as the HTC Vive, the Oculus Touch and Oculus Rift, and the PlayStation VR. You have to take the comfort very seriously.”.
Nintendo’s Power Glove was, to quote one of the eighties’ finest films, “so bad.” It’s compatible with HTC Vive headsets, as well as Steam VR hardware. The company is also making an SDK available for Unity and Unreal Engine developers to make better use of the system.
In addition to the free Trials on Tatooine virtual reality experience for HTC Vive, the studio released a 360-degree video that serves as a prequel to the upcoming Rogue One: A Star Wars Story. Disney’s ILMxLab has been busy of late.
Graphically, the game uses the Unreal Engine 4 to modest effect. Yes, the AI Lucy was fun at times, but an artificial voice cracking jokes and referencing the classic film 2001 does not make a game. Support for Oculus Rift and HTC Vive is coming soon. There are fewer bugs this way, but the sense of immersion is much lower.
In doing so, she has been pursuing the mission of bridging the gap between lightning-fast advancements in technology and film. Using an HTC Vive and a gaming PC, the viewer enters Nick’s studio, where he explains why he feels that those around him do not understand him. Image Source: Cassandra De Klerck. ” Future plans.
Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. To maintain the integrity of the video we decided that all compositing would be handled in real-time as we filmed. LIV’s support was astounding. Let the testing begin.
I believe there will be more excitement around 3D apps and content development, which will raise the tide around content development for all platforms and headsets like Meta, Pico, and HTC VIVE. We don’t know in the next 25 to 40 years what the media landscape will look like or how we’re going to be consuming content.
. • Lindero's VR content was designed for Oculus Rift and HTC Vive, which is accessible to a niche audience able to afford headsets and additional hardware; VR's financial premises hence enter a tug-of-war with the general audience's desire to enjoy free content.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer.
And once we showed them that, like, "hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you're actually recording," it was a huge game-changer.
Lots of new stuff released for HTC Vive on Steam this week, but not all of it is particularly noteworthy or earth-shattering. The biggest highlight is likely Paranormal Activity: The Lost Soul , a made-for-VR horror title that’s based within the iconic film franchise’s expanded universe. New Steam Releases. What’s that?
To learn more about the collaboration as well as each festival’s unique approach, I caught up with Michael Swierczynski, Director of NewImages Festival; Guillaume Esmiol, Deputy Director of Cannes’ Marché du Film; and Loren Hammonds, Vice President of Immersive Programming of the Tribeca Festival. The XR community are really experts on that.”
The virtual reality toolset makes it easier than ever to create VR content from live film. Another method involves using a special camera to film events from multiple angles, which are then spliced together. This method merges the potential for imaginative computer imaging with the realism of 3D filming. How 3D Imaging Happens.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Vancouver Film School, Canada. image courtesy VR First. image courtesy VR First. University of Florida, USA.
Chaitanya has had a multi-faceted career in the Indian Film & CreativeArtsIndustry for over 17 years. Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). 6- Chaitanya Chinchlikar. 7- Alvin Graylin. 9- Eddie Avil.
During the event, VP and film production industry experts introduced Sony’s DMPC Institutions, located at Pinewood and Los Angels, respectively, two learning institutions the firm built for industry professionals and students.
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