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Probably the communication machine of the company is not as strong as before, so the old message still hangs around. Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite. Learn more. Learn more. Learn more. Learn more. Learn more. Other relevant news. Other news.
If you want to experiment with XR cloud rendering , you won’t need to buy a powerful workstation and experiment with the settings anymore: you just buy a dedicated EC2 machine on AWS supplied by NVIDIA and everything is ready out of the box. You activate the machine, pay for its usage and you can have cloud rendering. Learn more.
Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization? This is so sad. Who knows…. Very good news for all us Unity VR developers.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
These will allow users added realism when viewing objects such as jewellery, clothing, machines, furniture, and others. The most frequent use cases for ray tracing take place in film, television, and video games. Additional sources include the architectural, engineering, and construction (AEC) industries.
Although this technology has clear applications for gaming and social VR apps such as vTime and the upcoming Facebook VR platform, the founders also plan to use the recorded data to analyse how audiences react to regular films and TV advertising.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
It can help with natural language processing to ensure our machines and robotics can understand us. AI also supports computer vision and Simultaneous Location and Mapping technologies, which help machines understand our physical surroundings. AI is essential for several metaverse experiences. Is the Metaverse a Good Thing?
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working. Chaitanya has had a multi-faceted career in the Indian Film & CreativeArtsIndustry for over 17 years. Eddie has Dir/Prod India’s 1st Award Winning- Stereoscopic VR Short Film-CRACKLE.
They sold this money machine to focus on a technology that is currently not making any relevant money. This is something absolutely impossible to have with Unity or Unreal. Its a big bet on the bright future of XR. But before you rejoice, you should know that it is coming only to arcades.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
The first one comes from Japan (of course), and it is the prototype of a “lickable TV” (that you can see in the header image of this post): basically, the system prepares at exact timings a flavor mixing various liquids and then lets it slip on a screen, onto which is installed a special film. Learn more. a $100 Amazon Card).
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This lets the glass offload a good part of the computation from the host machine and perform it directly on the device. Learn more. Learn more. Learn more. Some XR fun.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
He told UploadVR that virtual reality is now part of the production process for the Star Wars films, something that commenced with Rogue One and director Gareth Edwards. Bredow said that his team at ILMxLab is constantly learning as they experiment with different experiences across emerging platforms.
A Florida university is making Quidditch a (virtual) reality I hold in my hands what looks and feels like a wand from a Harry Potter film. Full Sail’s workshop is packed with 3D printers, laser cutters, and milling machines. Students learn everything from basic carpentry and spray-painting to how to make their own circuit boards.
” To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium. it’s voicesofVR.com.
To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium. it's voicesofVR.com. Kent: Yeah.
” To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium. it’s voicesofVR.com.
Exclusive TrailblaXR interview:Manifold Valley The Hollywood AI and machinelearning company revolutionising hyper-realistic digital humans for triple-A games
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
Thanks to the WeChat group XR Story I got to know Gianluigi Perrone, a very talented movie director that works a lot with virtual reality , and that also teaches cinema at the Beijing Film Academy. So the answer is: we need a method because in order to make a VR film you need to know the DNA of VR.
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