This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It’s a mind-blowing format that we’ve been pioneering at VRScout’s studio over the years to film everything from original art series , Super Bowl commercials , to even full-blown music videos. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
German extended reality (XR) firm has recently released a virtual reality (VR) film with tools from an industry-leading gaming engine. Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. link] – ?
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
German extended reality (XR) firm has recently released a virtual reality (VR) film with tools from an industry-leading gaming engine. Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. link] – ?
This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. Arden’s Wake hits the Oculus Store. Finally, Penrose Studios’ award-winning narrative VR experience is available for the Oculus Rift for $7.99. The MetaHuman tool is powered by the Unreal Engine.
Meant to serve as an interactive teaser for an upcoming Silent Hills game directed by Hideo Kojima in collaboration with legendary film director Guillermo Del Toro, the playable demo featured an assortment of “looping” puzzles nestled within a genuinely unsettling atmosphere designed to shake the human psyche. Unreal P.T.
In a surprise announcement, Facebook is announcing today that it will be shuttering Oculus Story Studio. Story Studio is the team within Oculus that focused on the creation of narrative driven virtual reality content like the emmy award winning Henry, emotionally moving story Dear Angelica and breakout content like Lost.
The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The new external GPU dev kit, available today, is coming with a VR-capable AMD Radeon RX 580, which is somewhere between an NVIDIA GTX 1060 and 1070 in function. image courtesy TIME.
There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a few Oculus Quest’s. The reaction has been unreal. Image Credit: Insta360.
This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. That same year, Oculus Touch won VR Hardware of the Year. VR Film of the Year.
” In addition, Unreal Engine will premiere The Giant: Michelangelo’s David in VR to the public, which lets audiences get up-close with the iconic statue unlike ever before. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). thelotstudios #filming #hollywood #studio #weho #summer.
Weekend Downloads is part of our weekly update to bring you the latest additions to the Samsung Gear VR and Oculus Rift. Oculus is launching some new VR content like Anshar Wars 2, now on Rift with built-in multiplayer functionality that lets you battle players on Rift and Gear VR simultaneously. Zero-G VR ($4.99 – Oculus Rift).
The experience was built in 1:1 scale within Unreal Engine. Since being originally developed by the BBC and REWIND in 2016, Home – A VR Spacewalk has won multiple awards, including a Cannes Lion, and has been shown at film festivals around the world. The experience is now available for both HTC Vive and Oculus Rift.
Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. For entertainment, we’re largely using the same techniques of framing and timing from film, but adapted a little bit to make it feel better in VR. Epic’s Unreal Engine 4 is one of the leading tools for VR game development.
Oculus Quest 2 had a great Christmas. The sales of Oculus Quest 2 have been great during the holidays , and the Quest has been a Christmas gift very much appreciated by kids (but wasn’t there an age limit?). Many Rift users reported problems in using the Oculus Store on PC this week , in particular in downloading games.
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Supported by all major game engines including Unity, Unreal and more. image courtesy Sensics.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). This is so sad.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. And yes, I use sarcasm a lot: “Hey Facebook, thanks for this”.
Featured image: President Barack Obama watching a virtual reality film captured during his trip to Yosemite National Park in 2016. This was filmed in the El Mirage dry lake riverbed (an hour outside Los Angeles) and the synergy between the real land and animated objects is seamless. National Geographic and Oculus. Do it anyway.
In the hopes of enacting meaningful environmental change rather than simply raising awareness for causes, the Nature Conservancy has launched a new experience for Oculus Rift and Gear VR. The optimum viewing version on Oculus Rift will be released soon. The Nature Conservancy teamed up with VFX leaders MPC to create the VR experience.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Explore the endless possibilities for VR across 360 video, film, art, and education.
Technicolor printed its last frame of film in 2012” Tim Sernoff (Deputy SVP of Technicolor) remarked in a press briefing. A significant milestone for a company that has been pioneering film technology for the past one hundred years. In 2017, Technicolor opened its doors to press and guests to unveil its Experience Center (TEC).
Robo Recall was easily one of the most exciting games we got our hands on at Oculus Connect 3 earlier this month. It makes me feel like a hero from one of The Terminator films. “After Bullet Train , Oculus basically asked us if we wanted to turn that into a full game.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
Then, he donned an Oculus Quest 2, put a controller on the bike, and rode the bike while doing the VR game, with the real track mapped perfectly with the virtual track. The new film in the Marvel Universe… the one you don’t want to watch… Funny link. VR developers makes crazy experiment with a bike. A mask to breath in VR. Learn more.
Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. Since hands-tracking is being so successful, Oculus has made two things to help developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th. News worth a mention.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal.
Developed at 20th Century Fox’s Fox Innovation Lab along with RSA Films and The Virtual Reality Company, the cinematic piece has been shown at a handful of events throughout the year but, tomorrow, you’ll get to experience it at home on both the HTC Vive and PlayStation VR. It’s built in Epic Games’ Unreal Engine 4.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. Unfortunately, I have not been authorized to film stuff, so you have to trust my written words. So, here you are what I did today. Space Junkies is like that.
With regards to talent, Snapchat has been acquiring there in a big way as well, hiring people from Oculus, Hololens, Qualcomm, as well as a few designers who have created glasses for names like Michael Kors and Lady Gaga. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
Davis recently served as general manager for the Epic Games’ Unreal Engine 4. He worked on titles such as Quake 3, Doom 3, Rage, and Halo; most recently, he worked in VR with a team of veteran developers at Oculus. As for the name, the founders said it evoked the image of Clint Eastwood in films such as High Plains Drifter.
Emteq’s technology called “Faceteq” uses a range of biometric sensor techniques including electromyography (EMG), electrooculography (EOG), heart rate and more in the faceplate of VR headsets, such as Oculus Rift, which track the electrical current generated in the movement of facial muscles.
In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. In another scenario, we may see game engines dominant, like Unity or Unreal.
People knew it was not possible to do that: the film resonated because only in a simulation, only in virtual reality you can cheat time and space. ” The early bullet-time effect was something a bit like quick-time-VR, but a much higher level… you know, it is impossible to cheat time and space with a camera.
He told UploadVR that virtual reality is now part of the production process for the Star Wars films, something that commenced with Rogue One and director Gareth Edwards. He’s currently living in London and working on the new Han Solo movie with directors Phil Lord and Christopher Miller at Pinewood Studios.
Graphically, the game uses the Unreal Engine 4 to modest effect. Yes, the AI Lucy was fun at times, but an artificial voice cracking jokes and referencing the classic film 2001 does not make a game. Support for Oculus Rift and HTC Vive is coming soon. There are fewer bugs this way, but the sense of immersion is much lower.
Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The Verge listed HaptX as among the best of the festival.
The 2019 Tribeca Film Festival is just around the corner and with it comes Tribeca Immersive Virtual Arcade , an entire exhibit dedicated to highlighting creators who explore how storytelling and technology can come together to deliver wondrous VR and AR experience. Image Credit: Tribeca Film Festival.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content