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Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Razer – OSVR. Nominees for Interactive VR Media/Film of the Year. The complete list of judges can be found here. HTC – Vive.
And we have– I’m going to be in a meeting in Vancouver International Film Festival, then I fly straight from London at the show — at the International Festival Forum — to pitch in Vancouver for funding at the film festival. And doing activations so we can import any Unity scene. A lot of personal support.
And we have– I’m going to be in a meeting in Vancouver International Film Festival, then I fly straight from London at the show — at the International Festival Forum — to pitch in Vancouver for funding at the film festival. And doing activations so we can import any Unity scene. A lot of personal support.
And we have-- I'm going to be in a meeting in Vancouver International Film Festival, then I fly straight from London at the show -- at the International Festival Forum -- to pitch in Vancouver for funding at the film festival. And doing activations so we can import any Unity scene. We're speaking with Razer as well.
I then used a virtual camera in Tilt to film possible 360 camera paths of the environments, sent a cut to Taryn, and discussed where to go from there. But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen.
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