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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Vancouver Film School, Canada. image courtesy VR First. image courtesy VR First. University of Florida, USA.

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Cannes NEXT Explores New VR Storytelling Trends

VRScout

” At NEXT they hinted they might be releasing a special toolset for Unreal programmers, so keep an eye out for announcements later this year. After taking off my shoes and lying down on a hospital cot, Separate Silences Co-Creator Maria Engermann tucked me in and placed a Samsung Gear VR on my head. Separate Silences.

Trends 225
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MPC Launches VR Experience For The Nature Conservancy

VRScout

This Is Our Future” is not a live action VR film, but instead was built in Unreal, letting you trigger action within the experience, playing with your perception of space, scale and volume. You can see MPC’s VR experience for The Nature Conservatory on Samsung Gear VR, YouTube and Facebook 360.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The experience was created in honor of the upcoming Sword Art Online The Movie: Ordinal Scale (2017) film, and will be first made available in Japan and Korea starting January 31 with availability ending July 31, 2017. SEE ALSO Sorry, Internet. The 'Sword Art Online' VR MMO Isn't Real.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

Houston 78