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Sony will also release an SDK that will allow you to import your motion capture data into 3D animation programs. Remember the impact the Sony Walkman had on music? Now Sony is back with another game-changing portable, the Mocopi motion capture system. Will Mocopi become the standard for creating high-budget films?
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Jumanji: The VR Adventure is an official VR experience created by Sony Pictures Virtual Reality and Madison Wells Media Immersive (formerly Reality One). Bravestone (‘The Rock’) across Jumanji to dispatch various obstacles in effort to save the other stars of the film.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions. it announced this week.
Tony Parisi , Global Head of VR/AR at Unity Technologies. A partial list of exhibitors includes: AMD Studios, Barco, Create VR, Dell, Google, HP | Nvidia, Intel, Koncept VR, Legend, LOOT Interactive, Lytro, Positron, Sony Music, Technicolor, Time Inc., LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
The situation has now changed and the sales that will happen in the next weeks will tell us if that was the case, or it is just that this console is too expensive for taking off (and in this case, Sony should consider offering a discount). All without leaving your editor. It’s something crazy that I would like to try.
Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
Escape Code is a 360-degree short film directed and animated by Josh Hassin and the San Diego, CA based studio, Look Mister that seems inspired by many of these ideas. The entire short film, embedded below, was created in Unity and is driven by a synthwave soundtrack scored by Emmy award winning composer RAD LAZER (aka Rafter Roberts).
We open-sourced the project in 2016, and the influence of OpenUSD now expands beyond film, visual effects, and animation and into other industries that increasingly rely on 3D data for media interchange. OpenUSD is based on years of research and application in Pixar filmmaking.
Despite being part of the OZO brand, the SDK works with any VR video content, not just that filmed with Nokia’s OZO VR camera. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. SEE ALSO Sony Pictures Plans to Use Nokia's OZO to Make VR Content.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Sony – Playstation VR. Nominees for Interactive VR Media/Film of the Year. The complete list of judges can be found here. HTC – Vive.
I’ve personally met and had a chat with people from Unity and Epic Games, Roblox, The Sandbox, HTC Vive, Microsoft, Rec Room. I saw that there were people from Sony Interactive Entertainment. SXSW is about technology, music, and films… like whatever. There was a keynote by Neal Stephenson.
Best Art or Film Developer, entrepreneur, and consultant Antony Vitillo, perhaps better known as “ Skarred Ghost ”, presented the first Auggie Award of the night for Best Art or Film. “I She also presented the winner with a 15.6in Sony Spatial Reality Display.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. With Unity software, entertainment leaders in the film and television space can create virtual worlds based on the landscapes their fans already know and love.
Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. Streaming services Netflix and Hulu have been in the VR space for a while (Netflix announced their app for Gear VR all the way back in the fall of 2015), and Sony-owned Crackle is attempting to catch up. .
This week we had two bad news related to the Covid-19: Valve has reassured that the Index will get back in stock before the launch of Alyx, but due to the virus, the amount of devices available will be much less than they hoped for; Sony and Facebook have pulled out from GDC. StageCraft is a new technology for shooting films.
A host of filming environments in a compact, lightweight form factor. VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months. Multi-cam tracking for up to three cameras.
In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. In another scenario, we may see game engines dominant, like Unity or Unreal.
Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology. Introduced in November 2022, the Sony Mocopi system combines a range of 6 wearable tracking devices with intelligent software.
The company is providing a Unity and UE4 SDK so that interested developers can develop for it. Unfortunately, I have not been authorized to film stuff, so you have to trust my written words. The haptic system works thanks to a lot of tiny vibrating motors installed in all parts of the vest.
To date, Trigger has completed over 250 XR projects and more than 275,000 hours of XR development with clients such as Disney, Verizon, LEGO, the NBA, NFL, Nike, Sony, Google, and Molson Coors, along with premium entertainment IP including Spider-Man, Star Wars, Avengers, Jurassic World, and more. 3:30 Is Pokemon GO a good AR Example?
There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user. 72Hz should also present a smooth, natural result when viewing movies or filmed media, as it’s a round multiple of 24 fps which avoids frame insertion.
One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.
One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.
One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.
Sony was completely absent, so no PlayStation VR2 demos, while Pico had no public presence. Hearing talk of unity is one thing but actually seeing it done well is another, and I'd call the Home Of XR Megabooth a clear success. Granted, it's a 4D ride and not a game, but indie developers simply can't compete with that for publicity.
Both Sony and Microsoft have not given clear plans on their VR offerings for their next-gen consoles , the PS5 and the Xbox Series X, but we have some interesting hints. Sony has confirmed its interest in releasing a new PSVR headset, but it has also confirmed that it will be released after the PS5. News worth a mention.
Chaitanya has had a multi-faceted career in the Indian Film & CreativeArtsIndustry for over 17 years. Sandman Studios’ recent work “Free Whale” and “Fresh Out” are officially selected by 74th and 75th Venice Film Festival VR Competition. Eddie has Dir/Prod India’s 1st Award Winning- Stereoscopic VR Short Film-CRACKLE.
10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity. Julie Shumaker | Vice President, Business Development, Unity. As a judge for both Shorty Awards and The Emmys he also bridges new digital with traditional film.
Unity is offering 3 months of Free Learning so that you can sharp your development skills. More info (Virtual VR Awards) More info (Cannes Film Festival postponed) More info (Summer GDC) More info (Rokid thermal glasses) More info (HTC faceplate delayed) More info (Google Chrome 81 delayed) More info (Zoom spiking, VR not).
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