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The trip to Finland left me with a bad cough, but especially with many sweet memories of the experiences I had there and the amazing people I spent my time with. The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. I’m back in Turin, Italy!
And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Since Snap Camera is supported, you can use it to also have virtual makeup on Zoom or Google Duo. Santa Claus comes from Finland, and every Christmas many tourists go there to visit his home.
The report surveyed respondents from September last year to June to discuss findings across some of the world’s top firms, including Unity Technologies, HTC, manufacturers such as Jaguar Land Rover, and media firm Yahoo, among many others. What’s the Deal on Data?
And talking about “cool” things (pun intended), today I’m traveling to Helsinki, Finland, where I hope to have a great time at MatchXR. This may be one of the potential names for either the upcoming mixed reality headset that Samsung is developing with Google or the name of future AR glasses. Will we meet there?
More info (Use Google Translate). Google Chrome now supports WebAR. More info (Google Chrome 81 supports AR) More info (Nicolò Carpignoli’s initiative). Magic Leap plans dev days and dev programs. He’s looking for collaborators for this great project, so I invite you to join him to help him in creating this! Image by Microsoft).
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Kajaani University of Applied Sciences, Finland. image courtesy VR First. Darmstadt University of Applied Sciences, Germany. Doña Ana Community College, USA.
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