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The XR Week Peek (2020.12.14): Facebook gets sued for alleged monopolization, Medal Of Honor is a mediocre game, and more!

The Ghost Howls

And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Santa Claus comes from Finland, and every Christmas many tourists go there to visit his home. We should all be intrigued by this. FinnAir is selling virtual Christmas travels.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

More info (Daniel Beauchamp’s experiments) More info (Hands tracking + physics) More info (Quest’s hands tracking inside Unity) More info (Oculus’s hands tracking UX guidelines) More info (All apps currently employing Quest’s hands tracking). Do yourself a favor and invest 30 minutes of your life to read it all. It is very interesting.

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Building Character: Didimo Expands Popul8 Gen AI Partnerships

XR Today - Mixed Reality tag

Additionally, Colossal Order, a Finland-based gaming development studio, has created best-selling titles like Cities: Skylines. Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. AVALON, a massively multiplayer online (MMO), is currently under production.

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Varjo Launches XR-4 Series Mixed Reality Glasses That Rivals Natural Vision

XROM

The Varjo-ready software ecosystem of over 100 third-party PC applications and 3D engines, including Unreal Engine and Unity, integrates the XR-4 series into the world’s most demanding workflows across training and simulation, design and engineering, healthcare and more. “As

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. Interface: HDMI 1.4 / USB 3.0 / USB 2.0×2.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Kajaani University of Applied Sciences, Finland. image courtesy VR First. Darmstadt University of Applied Sciences, Germany. Doña Ana Community College, USA.

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