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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. University of Florida, USA. image courtesy VR First. image courtesy VR First.

AR 279
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Top XR Vendors Majoring in Education for 2022

XR Today - Virtual Reality

Meta (Oculus). At the same time, Meta’s flexible software landscape ensures teams can access a wide range of educational apps, or make and implement their own learning tools from scratch. VIVE’s technology combines incredible high-definition visuals and audio with ease of use and a flexible ecosystem for software programs.

Education 288
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The XR Week Peek (2023.04.24): Apple headset to have iOS apps, Pico launches Pico 4 Pro in China, and more!

The Ghost Howls

And I guess you know what kind of VR movies… More info (Quest v53 UI) More info (Quest v53 Laying down mode) Quest adds SpaceWarp to its browser The latest version of the Oculus Browser has added a new important feature: SpaceWarp. is a full-time doctoral student at the Florida International University’s Chapman Graduate School of Business.

China 446
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Magic Leap One first impressions review: it’s not a leap, but a step

The Ghost Howls

I mean, on the Oculus Touch you have a middle finger trigger, that is used to grab stuff by closing your hand and the index finger that is used to trigger actions: when you use a VR gun, everything is more or less like in the real world. The Oculus Quest touch controllers: this is how I want manual interface in XR. Should you buy it?

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Shower thoughts on the Magic Leap One

The Ghost Howls

And all of this has been done by a little startup somewhere in Florida , not by a major company. Microsoft has also released some software that is fundamental for big factories. I am a developer and I know that if I’m developing a software for HoloLens it is mostly for some enterprise use. That’s impressive.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They have three business divisions: education, software development, and their platform. But a major portion of our education and training is actually for companies who are kind of thought leaders and investing in building core capabilities in developing VR and AR software. That includes headsets, software, everything.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They have three business divisions: education, software development, and their platform. But a major portion of our education and training is actually for companies who are kind of thought leaders and investing in building core capabilities in developing VR and AR software. That includes headsets, software, everything.