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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. VR Consumption, 2016. Samsung Gear VR expected 3.5

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

AR mode will be everywhere else: calling a heads up display of Google Maps on the street, stopping to catch a Pokemon in a field, or scanning the person in the coffee meeting across from you to cross-reference their LinkedIn profile. Those interactions can be mapped to brainwaves and translated into action with almost no latency.

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