A Work in Progress: Virtual Reality
VRScout
JULY 19, 2016
As of January 2016, Google Cardboard has shipped over 5 million units. VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. VR Consumption, 2016. Samsung Gear VR expected 3.5
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