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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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In fact, this tech is apparently behind the mixed reality face-scanning tech that Google demonstrated last week, bringing a user’s full face into these videos. That’s something that eye-tracking headset FOVE is looking into , as announced this week, and will no doubt become an important feature of many devices in the future.

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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. Many currently refer to virtual reality content creation as the “wild west” since anything goes. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. VR Consumption, 2016.

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The High-end VR Room of the Future Looks Like This

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AR mode will be everywhere else: calling a heads up display of Google Maps on the street, stopping to catch a Pokemon in a field, or scanning the person in the coffee meeting across from you to cross-reference their LinkedIn profile. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Total Recall (film). Avatar (film).

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