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Haptics aren’t something HoloLens 2 can do; there isn’t a controller, or included haptic glove, so immersion is driven entirely by the headset’s visuals and positional audio. Image courtesy Microsoft.
HTC has sold an estimated 100k Vives. UnlimitedHand – Armband Haptic Sensor. Teslasuit – E-haptic (sensitization system) Suit. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. Gen Z is the the most passionate segment in VR.
The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Tactile feedback. Next up is the bodysuit.
In the months following the release of both the Oculus Rift and HTC Vive both Nvidia and AMD have upped their game with more powerful GPUs, like the GeForce 1080 and more affordable offerings like the Radeon RX 480. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE.
The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Check out our article for what comes next. Oculus Rift.
The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Check out our article for what comes next. Oculus Rift.
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