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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

Despite all the activity, AR/VR hardware remains relatively crude. It could be the beginning of a truly immersive virtual experience. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. How Eye Tracking Supports Immersion. Industry Is Changing. Getting there will take time.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Pre-orders start at a special discount price of $549, available from today until November 9 at 8 a.m.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. At this point it’s important to note I’m not here to assess the FOVE itself; we’ll be doing that later on. So how did this unexpected partnership come about?

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

UploadVR Between Realities podcast

There is something of an arms race developing between the major VR hardware companies (Facebook, Google, HTC, Sony) to add more intuitive controls for VR. Eye controls are the future for immersive tech, but there are other use cases for eye tracking too. The solution seems to lie in one place: our eyes.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ Haptics aren’t something HoloLens 2 can do; there isn’t a controller, or included haptic glove, so immersion is driven entirely by the headset’s visuals and positional audio. ’ step forward? The short answer: yes.

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The VRScout Report – The Week in VR Review

VRScout

As the virtual reality medium is physically more immersive than traditional video games, the potential for this real world overlap is significantly higher. RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. …and more.

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