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Some of you may have heard about the FOVE VR headset. FOVE is the first virtual reality headset that uses eye tracking. Just as Oculus with their Rift, FOVE started a Kickstarter back in May 2015. The backers who contributed $349 were ensured to receive the FOVE HMD. Unfortunately I didn’t had a change to try the FOVE.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.
Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. The hardware is becoming increasingly available to developers and researchers.
As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset.
The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Those interactions can be mapped to brainwaves and translated into action with almost no latency. Being able to pick up your VR hardware and take it with you is a big benefit.
Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Along with the emergence of the VR industry, a slew of gadgets and supplementary hardware devices have begun to flood in. The hardware still has room to improve.
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