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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Despite all the activity, AR/VR hardware remains relatively crude. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset.

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90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features. As it turns out, investment is still flowing into the Chinese VR industry. million). It’s growing. Just not in the headset market.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The Oculus Rift Crescent Bay Prototype.

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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

UploadVR Between Realities podcast

Many of the biggest companies on the planet, from Samsung and HTC, to Facebook, Amazon, and Google, and even all the way to Ford, Mercedez, and countless startups, all gather in the desert at the start of the year to unveil the latest and greatest advancements in consumer electronics. Upload’s CES 2017 Predictions [ Link ].

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A Work in Progress: Virtual Reality

VRScout

Samsung Gear VR expected 3.5 Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Along with the emergence of the VR industry, a slew of gadgets and supplementary hardware devices have begun to flood in. Social engagement.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Startups will bring platforms to market that will let content creators add a scent layer to their work that a hardware peripheral will release at key moments. Avatar (film).

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