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Despite all the activity, AR/VR hardware remains relatively crude. When done well, these systems could enable virtual displays that respond to natural, even subconscious, cues from the user. It could be the beginning of a truly immersive virtual experience. The technique is substantially gentler on our eyes, and on the hardware.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.
Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtualworlds more responsive to human behavior. The purple lines represent what caught my eye in that virtualworld over that length of time.
He also teased that “some may be suited to new hardware coming out.” The new hardware hint is also enticing. Currently the only prominent new VR hardware on the horizon we can think of is Vive’s new tracker , which can be stuck to objects to bring them into the virtualworld.
Oculus has done a quick 180 on their position on Digital Rights Management: after repeatedly blocking patches that would enable users to access non-Oculus content, Oculus quietly updated its hardware-specific runtime and removed all evidence of that controversial DRM – and did not mention the change in its runtime notes.
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