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In October, we wrote about how HTC took the lead in opening the first Vive-branded cafe in Shenzhen. HTC, Oculus, Sony, Samsung, and Google—all of which offer higher quality headsets with the reliability of market-testing, customer support, and general accountability. And this reaches all the way up to the major players.
There is something of an arms race developing between the major VR hardware companies (Facebook, Google, HTC, Sony) to add more intuitive controls for VR. The former piece, however, holds a major clue as to why the Facebook-owned VR company made this purchase. The solution seems to lie in one place: our eyes.
Unbeknownst to most (with nary a whisper uttered at 2015’s CES), Valve and HTC were working in secret on a virtual reality system that would shake up the fledgling VR industry and present Oculus with their first serious competitor in the PC VR space. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to Virtual Reality Kojima, 29, is convinced the technology will become commonplace in VR devices. Fove ran a Kickstarter campaign, raising $500,000, and eventually got $13 million in financing from investors including Samsung Electronics Co., and HTC Corp. Qualcomm Inc.
The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Check out our article for what comes next. Oculus Rift.
The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Check out our article for what comes next. Oculus Rift.
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