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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

When done well, these systems could enable virtual displays that respond to natural, even subconscious, cues from the user. It could be the beginning of a truly immersive virtual experience. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. How Eye Tracking Supports Immersion.

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The VRScout Report – The Week in VR Review

VRScout

As the virtual reality medium is physically more immersive than traditional video games, the potential for this real world overlap is significantly higher. A psychologist well-versed in GTP has turned her research to virtual reality and its effects on consciousness – starting with dreams. TOYOTA’S IMMERSIVE EXPERIENCE.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world). NEW LAUNCHES, MOVEMENTS, AND MONEY.

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