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Preorders for FOVE Eye Tracking HMD are now open

VR Bites

Some of you may have heard about the FOVE VR headset. FOVE is the first virtual reality headset that uses eye tracking. Just as Oculus with their Rift, FOVE started a Kickstarter back in May 2015. The backers who contributed $349 were ensured to receive the FOVE HMD. Unfortunately I didn’t had a change to try the FOVE.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset.

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. Fove is selling a development kit of their VR headset with inbuilt eye-tracking.

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NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable

Road to VR

See Also: NVIDIA Demonstrates Experimental “Zero Latency” Display Running at 1,700Hz. Japan-based FOVE raised $11 million following a successful Kickstarter to develop a consumer VR headset with built-in eye tracking. For instance, look one inch to the left of this paragraph, and see if you can read any of the words in it.

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A Work in Progress: Virtual Reality

VRScout

VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Those interactions can be mapped to brainwaves and translated into action with almost no latency. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Users might look at an object in VR and think about how they’d like to interact with it. Total Recall (film). Avatar (film). Star Trek (TV show).

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