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Preorders for FOVE Eye Tracking HMD are now open

VR Bites

Some of you may have heard about the FOVE VR headset. FOVE is the first virtual reality headset that uses eye tracking. Just as Oculus with their Rift, FOVE started a Kickstarter back in May 2015. The backers who contributed $349 were ensured to receive the FOVE HMD. Unfortunately I didn’t had a change to try the FOVE.

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. Fove is selling a development kit of their VR headset with inbuilt eye-tracking.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers. Emteq, with was founded with $1.5

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NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable

Road to VR

See Also: NVIDIA Demonstrates Experimental “Zero Latency” Display Running at 1,700Hz. It’s fast enough and accurate enough to give us a foundation to build [foveated rendering technologies] on,” said Lefohn. So we won’t be seeing foveated rendering in consumer virtual reality until VR headsets adopt eye-tracking technology.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Those interactions can be mapped to brainwaves and translated into action with almost no latency. Today, we’re seeing the very beginning of what VR technology will look like. Here’s a list by technology type that includes both companies working on these problems today (in bold), plus some sci-fi inspiration for them (in italics).

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A Work in Progress: Virtual Reality

VRScout

VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations.