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” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.” The XR community are really experts on that.”
This project involved creating augmented reality statues of women alongside men in eight major cities in France. You can discover more on the dedicated Linkedin post that I’m sharing below.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. RUBIKA, France. image courtesy VR First. North Metropolitan TAFE, Australia. Oklahoma State University, USA.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. VR Game of the Year went to A Fisherman’s Tale by Innerspace and ARTE France. Anybody can make nominations, which are then judged by a massive panel.
It was developed on the Unreal 4 engine and built by our studios team. And previously having been at HTC Vive -- and before that actually HP -- I have an interesting perspective on kind of all three of those. It was developed on the Unreal 4 engine and built by our studios team. It was crazy. People were loving it. It was crazy.
Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens.
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. I’ve had the opportunity of playing with the Tobii tracking system with HTC Vive.
So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. I've had the opportunity of playing with the Tobii tracking system with HTC Vive. So collaboration and communication.
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. I’ve had the opportunity of playing with the Tobii tracking system with HTC Vive.
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