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Despite securing $280 million from Japan’s largest telecom earlier this summer, we’ve heard surprisingly little from the multi-billion dollar AR startup of late regarding its flagship headset, MagicLeap One. Image courtesy MagicLeap, Weta Workshop. Officially support for Unity 2019.2
The France-based company revealed its R-1 headset earlier this month and expects to deliver the first units this Summer for $1,500. A Unity plugin will be offered, and Larroque says the headset will support OpenXR, which means any content or developer tools built against that API should have little problem getting up and running on the R-1.
He’s a graduate from the ESSEC Business School in Paris, France. Alban: Not particularly France. I guess the only ones that wouldn’t are financial services, things that are– Alan: Today, MagicLeap just released a press release. I guess it would be still Unity, for now. Alban, welcome to the show.
He's a graduate from the ESSEC Business School in Paris, France. Alban: Not particularly France. Alan: Today, MagicLeap just released a press release. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now.
He’s a graduate from the ESSEC Business School in Paris, France. Alban: Not particularly France. I guess the only ones that wouldn’t are financial services, things that are– Alan: Today, MagicLeap just released a press release. I guess it would be still Unity, for now. Alban, welcome to the show.
In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. We kind of see ourselves, I suppose, as the permission layer between the spatial web and the physical world.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. We kind of see ourselves, I suppose, as the permission layer between the spatial web and the physical world.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. We kind of see ourselves, I suppose, as the permission layer between the spatial web and the physical world.
Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. As platforms for LBAR is conceptually better Hololens or MagicLeap? Locations where you can play HADO (Image by Meleap).
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. Both the Hololens 2 and the MagicLeap are shipping with eye tracking. It’s amazing.
So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. Both the Hololens 2 and the MagicLeap are shipping with eye tracking. So collaboration and communication. It's amazing.
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. Both the Hololens 2 and the MagicLeap are shipping with eye tracking. It’s amazing.
The very recent news, that Snap announced at AWE EU, is that Spectacles are also coming to Europe, and to be exact in Germany, France, Spain, Italy (yay!), I would say the glasses have probably more things in common with HoloLens 2 than MagicLeap 2 because of the constrained FOV and the visual artifacts.
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