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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.

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Our First Look At Microsoft HoloLens 2

VRScout

Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. Microsoft HoloLens 2 / Image Credit: Microsoft.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. So collaboration and communication. Remote assist is another sort of separate thing. But once the WebXR 2.0

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. So collaboration and communication. Remote assist is another sort of separate thing. But once the WebXR 2.0

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. So collaboration and communication. Remote assist is another sort of separate thing. But once the WebXR 2.0

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). RUBIKA, France. image courtesy VR First. North Metropolitan TAFE, Australia. Oklahoma State University, USA. Paneuropean University Bratislava, Slovakia.

AR 254