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Since summer 2023 , Meta has been providing desktop tools to select game studios, including an internal studio it spun up called Ouro Interactive, to build higher fidelity worlds using traditional 3D asset creation pipelines and textual scripting. 0:00 / 0:14 1 Meta preview of upcoming model, texture, and animation AI generation.
More info Meta AI now available on Ray-Ban Meta in some EU countries After an initial launch only in the US, Meta released its Meta AI assistant for Ray-Ban Meta glasses in Ireland, France, Italy, and Spain. This made everyone celebrate what is possible to do on a social VR platform with the tools that VRChat provides.
While you could previously buy the ‘Device Only’ package for $3,500, the ‘Development Edition’ is the same price but includes $1,250 of free developer tools: HoloLens 2 Development Edition. 3-month Unity Pro license. Value (MSRP; in $USD). HoloLens 2 device. Azure credits. 3-month Pixyz Plugin license.
The France-based company revealed its R-1 headset earlier this month and expects to deliver the first units this Summer for $1,500. A Unity plugin will be offered, and Larroque says the headset will support OpenXR, which means any content or developer tools built against that API should have little problem getting up and running on the R-1.
Altspace was pretty unique because it offered amazing tools to create groups and communities, so people being part of it had many connections inside the platform. More info Meta Immersive Web Emulator is an interesting tool for WebXR WebXR developers can now use the Immersive Web Emulator offered by Meta to test and debug WebXR experiences.
Not only will they be able to experiment with a huge range of inspirational and academic applications via the Meta Horizon platform, but teachers will gain access to device management tools and resources that help them to boost device security, and keep on top of firmware updates. Users can tap into Unity software to build new apps and tools.
More info Ready Player Me launches monetization tools for developers This has been in my opinion one of the biggest news of the week. Ready Player Me, the startup offering cross-platform and cross-application avatars, has just announced the release of its monetization tools in beta.
Nreal, Orange to Augment Tour de France ’22. French telecom Orange teamed up with Chinese smart glass maker Nreal for an augmented reality (AR) sporting event of massive proportions, the Tour De France 2022. UltimateXR Launches Free Open-Source UnityTool. Orange collaborated with AR developers Immersive.IO
Laval Virtual April 12-6th, France Laval Virtual, hosted in Laval, France, is a conference specially targeted at technology enthusiasts and experts in the immersive world. Users can also attend demonstration sessions to discover how exciting metaverse concepts like digital twins and RT3D work. 2.
Sketchfab was founded in France and has since become one of the premier names in 3D hosting and modeling. So Sketchfab was “just” a sharing tool. As the tool was good, it began to be used by a lot of different verticals. Then we started building the social layer into the tool.
Virtual reality is an excellent tool for cultural institutions, for it offers an innovative and different experience: the total immersion in the exhibition. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Emissive studio (France) Founded in 2005, the Paris-based Emissive studio produces AR and VR experiences.
This event, sponsored by market-leading vendors like Unity and Qualcomm, provides attendees with a unique opportunity to discover the latest cutting-edge technologies in the immersive space. Participants can even register to take part in workshops, tutorials, demonstrations and more.
With partners like Unity, Microsoft, Amazon, Meta, and Intel, the GDC event showcases some of the latest technologies in the XR world from the biggest businesses. Attendees will have a chance to experiment with some of the latest tools and wearables on the market, as well as explore learning opportunities.
The Nreal SDK runs on the Unity-based Microsoft Mixed Reality Toolkit (MRTK), and applies to Nreal’s Air and Light smart glasses. Also, the update gives brands more control over the distribution of immersive marketing campaigns with tools to spatially place AR adverts in a user’s environment. Nreal (@Nreal) August 16, 2022.
It is anyway a handy tool that can be useful to buy content on the go, for instance. This means that if you have developed your application using Unity XR and Unity XR Interaction Toolkit, you can port your application that already runs on Quest to Pico Neo in just a few hours. I felt honored. Hey mom, it’s me!
AR software development kit (SDK) providers like Apple, Xreal, Niantic, 8 th Wall, Unreal, and Unity give developers the tools to make and distribute custom AR content that naturally drives retention and engagement with new interactive experiences to “wow” potential buyers. Although, this is quickly changing.
The device will be available for $3500 in United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and New Zealand, the same countries where it was previously available for pre-order. Adobe releases AR authoring tool Aero. Adobe has finally released its Adobe Aero tool. We have to be patient.
During the 3D Jam, I was surprised by the lack of tools like this. If I could have found a professional tool like this, I would have been begging my boss to buy it!”. HoloData is a VR visualization tool that lets you experience three-axis graph data over time. A mechanical engineer by trade, Ethan does a lot of CAD automation.
It has created tools to improve geolocation, multiplayer, and also to deliver more realistic AR experiences (e.g. Giving great tools to creators is important to create a new ecosystem: see what has happened after creators had the opportunity of creating AR filters. This could be The Unity Cube 2.0.
At the end of May, Louis Cacciuttolo of VRrOOm contacted me and Lapo Germasi of MID Studio to tell us that he was discussing with the French Minister of Culture an event in VR for the French Fête de la Musique, an initiative held every year to celebrate music in France. And all of this using Unity, the tool that I already use every day.
Start with two million… Just to register the PID license (required for any new USB connected device) was a mere £5000 ; the cost of custom flexes, circuit boards, and injection mould tooling meant remortgaging the house, whilst licensing Immersion Corporation’s haptics technology wasn’t inexpensive. Image by Rob Cole).
France and Saudi Arabia. That ecosystem is coming together as we speak, including ubiquitous 3D experience-creation platforms like Unity. There are customized tools by AR early adopters like IKEA and Wayfair, but a market-wide standard for large product libraries (and smaller businesses) could really unlock camera commerce.
He’s a graduate from the ESSEC Business School in Paris, France. And it, over the last, I guess 24 months, it seems like you’ve morphed into a more business tool applications. Are– the configurators and these tools, are they easy to use? So you can publish directly from any of the 3D tools you use to Sketchfab.
He’s a graduate from the ESSEC Business School in Paris, France. And it, over the last, I guess 24 months, it seems like you’ve morphed into a more business tool applications. Are– the configurators and these tools, are they easy to use? So you can publish directly from any of the 3D tools you use to Sketchfab.
He's a graduate from the ESSEC Business School in Paris, France. And it, over the last, I guess 24 months, it seems like you've morphed into a more business tool applications. Are-- the configurators and these tools, are they easy to use? So you can publish directly from any of the 3D tools you use to Sketchfab.
We chose VRChat as a platform because it was the one we were the most confident in (we made all our biggest projects there), because it is one of the most powerful and versatile , and also it let us use Unity, a game engine we all knew very well. Also, VRChat has a great community that has created many tools that have been very useful for us.
France and Saudi Arabia. That ecosystem is coming together as we speak, including ubiquitous 3D experience-creation platforms like Unity. There are customized tools by AR early adopters like IKEA and Wayfair, but a market-wide standard for large product libraries (and smaller businesses) could really unlock camera commerce.
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. So collaboration and communication. Remote assist is another sort of separate thing. But once the WebXR 2.0
So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. So it'll be interesting to see how some of these remote companies are able to adapt and create these tools. But once the WebXR 2.0
So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. So collaboration and communication. Remote assist is another sort of separate thing. But once the WebXR 2.0
The very recent news, that Snap announced at AWE EU, is that Spectacles are also coming to Europe, and to be exact in Germany, France, Spain, Italy (yay!), I’m a Unity developer and my team uses Unity every day to create amazing applications. After the creators stop to pay, the glasses have to be returned to Snap.
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