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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Developers of mixed reality games have been clamoring for passthrough camera access on Quest for a while now, something now-departed Meta VP of XR Mark Rabkin said would come with the release of a new camera Passthrough API sometime in early 2025. The only exception right now is enterprise apps on Vision Pro.
The team behind Daydream, Google’s mobile VR platform, is currently conducting experiments with the aim of broadening virtual reality’s usecase to include more interactive learning. image courtesy Google. The Daydream team then put the would-be baristas to task with a real espresso machine.
Before starting with the news, let me remind you that until this week the candidatures for the job positions at VRrOOm for game developers and game/UX designers are still open, so if you want to work with me on virtual events and festivals, be sure to enroll! Google starts testing its AR glasses in the wild. Upload VR).
Google VR becomes Google AR & VR as the company uses its annual I/O event to tease a new wave of augmented technology. Google wasted no time at this years Google I/O Developer Conference , diving head first into some truly jaw dropping projects that are making their way to our devices.
Ndreams announced Synapse 2, but only for Google Cardboard, and Voodoo DE showed a preview of a very futuristic device. Not to mention A nimal Company, the game of the moment, which has just topped 100K revenues on the Quest Store , aiming at becoming even bigger than Gorilla Tag.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. Sponsored content. Sponsored by Softeq. Extended reality in visual solutions is making the headlines.
For many parents and guardians this means learning to work from home while simultaneously keeping their families safe, happy, and healthy under quarantine. VR Gaming Fun for Everyone. and Baby Hands will get families playing games or sports they know and love in zany new ways – no tokens or sports gear required.
Reach Robotics, the creators of the world’s first AR gaming robot, MekaMon launched the next generation of EdTech with a new coding platform – Reach EDU. Now the company is adding even more educational value in the form of STEAM-based learning with Reach EDU. . Learning through play is a key part of the Reach EDU experience.
Google Lens is great for when you want to quickly translate a menu written in a foreign language, or visually explore the world around you simply using your Android smartphone. Considering however it’s using the full Google Lens suite of tools, we bet a lot more is possible. — Phasedragon (@Phasedragoon) August 22, 2019.
Feldman explained that, for example, when a factory machine needs maintenance, “people are pulling up an iPad or a phone or they’re leaving the floor commercial completely to access a computer to find their resources.” “It To learn more about VRARA’s research into this subject, check out the whitepaper.
For those unfamiliar, it’s a sort of cousin of AR that taps into computer vision and machinelearning to identify items you point your phone at. To sidestep tech jargon, Google sometimes calls it “search what you see.”. Speaking of Google, it’s the front runner for visual search. Commercial Intent . Knowledge Graph.
YouTube introduces real-time face filters powered by machine-learning, but there’s a catch. According to a Google Blog post , they are also relying on technology from TensorFlow Lite for mobile CPU inference or its new mobile GPU functionality where available, to help push AR into their platform.
The advent of the VR art game Tilt Brush enabled users to paint in 3D space using virtual reality. Moreover, VR games , such as The VR Museum of Fine Art , have allowed visitors to interact with timeless masterpieces on a freer and more personal level. According to Sabby, she first learned about VR in 2018. “
Game developers are also preparing for it: popular games like SuperHot, Red Matter , and Arizona Sunshine will publish new updates to take in count the new horsepower of the Quest 2. You activate the machine, pay for its usage and you can have cloud rendering. Image by Google). News worth a mention.
billion in 2019, with many billions more being invested in R&D by the likes of Facebook, Apple, Google, Microsoft, Amazon, and many more. They’re a hardware and camera heavy company and are hiring for engineers with optical and imaging experience and software engineers who have experience with machinelearning and mobile devices.
Facebook has developed an AI-assisted method for supersampling real-time rendered content, something that could become an integral addition to games coming to future generations of high-resolution VR headsets. SEE ALSO Google Takes a Step Closer to Making Volumetric VR Video Streaming a Thing.
Don't miss this opportunity to learn from the experts and stay ahead of the curve in MR development. Takeaway The developers will gain insights from developers that have deployed MR as to how to make their game more playable and engaging across a wide variety of rooms. Other machinelearning functionality.
The legendary series has spawned multiple television shows, 18 animated films, an endless lineup of exclusive merchandise, and 122 video game releases, along with countless other immensely popular iterations. Image Credit: Google. To help celebrate this momentous occasion, Google has teamed up with Warner Bros.
More info (Pico 5 canceled — Road To VR) More info (Pico 5 canceled — Upload VR) More info (A refresh to Pico 4 is in the works) XBOX Cloud gaming comes to Quest After a long wait, finally, XBOX Cloud Gaming has arrived on Meta Quest devices. It is a massive game, and it is getting very positive reviews… even a 10/10 on IGN!
It utilizes computer vision and machinelearning to identify items you point your phone at. To sidestep tech jargon and acronyms, Google calls it “search what you see.”. Speaking of Google, it’s the front runner for visual search. This notably beats Google Lens’ one billion products recognized.
In this article, we will explore seven XR trends that have been taking shape over the past year to be the top trends in not only 2022, but within the long-term future of AR, VR and MR. MachineLearning. Google’s real-time face and body tracking; Source: Google. Full-Body Tracking. Cross-Application Content.
Though the company has risen to prominence with its breakout hit, Pokemon Go, the larger play may be its location-based AR gaming platform: The Real World Platform. The Pokémon Go creator has turned its AR architecture into a platform on which others can build apps and games. Scalable Revenue Stream. Mapping the Future.
The Quest 2 is a great gamingmachine offered at a ridiculous price, and it has totally crushed the competition. Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. No one can compete now.
As we examined last week, Google similarly wants to build an Internet of places — revealed through Google Lens — by indexing the physical world just like it indexed the web. Like we did last week for Google and its recent moves towards AR-fueled local commerce, what’s Snapchat’s latest? Shared and Persistent.
Many generations have learned according to this “golden” formula. The results of studies on the VR impact on student engagement in the learning process show that in more than 60% of cases, students have increased attention, and interest in the subject. They provide educators with equipment to develop their own learning content.
This involves lots of computer vision, object recognition and machinelearning to contextualize items you point your phone at. Led today by Google Lens , this could develop into a true AR utility beyond fun & games. Another confidence signal is how motivated Google is to make visual search happen.
That could be wayfinding with Google Live View , or visual search with Google Lens. As you can tell from the above examples, Google will have a key stake in this “Internet of Places.” Snapchat Raises its Location Game. Google uses Street View imagery as an object-recognition database to localize devices.
Following a recent Christmas break where he says he studied a robot vacuum cleaner, tested all available voice-input devices for the home (such as the Amazon Echo and Google Home smart speakers), and watched every Black Mirror episode, it was voice control that excited Sony’s head of Magic Lab the most.
Curious to learn more, I reached out to Joe Pavitt, Master Inventor and Emerging Technology Specialist at IBM Research Europe. Natural language processing is a type of machinelearning that powers realistic conversation between humans and machines. Star Trek: Bridge Crew VR game // Image credit: Ubisoft.
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality’s smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality one of the most immersive mobile VR games to date.
A lot can be learned from consumer AR’s early leaders. Snap also notably beat Google to the punch in what is a very “Googley” feature. Google has since launched a Google Lens feature that totals and tallies restaurant checks. It was viewed 303 million times, which is 3x the television viewership of the game itself.
For example, Google wants to build an Internet of places — revealed through Google Lens — by indexing the physical world just like it indexed the web. Mini-Apps and MachineLearning. Along the same lines, Snap ML lets developers import their own machinelearning. and Facebook/Scape ).
The main trigger can give adaptive force-feedback, applying a different force on the index finger depending on what is happening in the game. Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. Maybe are they talking about the games by Ubisoft?
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip.
ManoMotion, a computer-vision and machinelearning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
Most of us first encounter AR technology through our phones, in things like mobile games. While some mobile games are just mobile games, others are signs of bigger things to come. The Holoscape Mobile Game. Holoscape is believed to be the first massively multiplayer AR game. Holoscape is of the second camp.
We are getting to a tipping point where the convergence of Artificial Intelligence and Immersive Technologies will transform the way we teach and learn beyond recognition. These are the eerily prophetic words of the late Science Fiction author and futurist visionary Isaac Asimov , long before Google became a part of our lexicon. “In
Of course, it is not the best VR experience, and of course, it is terrible for gaming, but in the enterprise, it has still value and will probably have for at least one-two years. Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. The other games were A.R.T.I,
In the last couple of years, AR has experienced tremendous growth and popularity as big technology giants like Google, Amazon, Apple have adopted the technology. This will be possible when exact data around the player’s position and ball on the ground is available throughout the game.
The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Long before we learned to talk, we perceived emotions through subtle facial movements. Despite all the activity, AR/VR hardware remains relatively crude.
XRDC interviewed 5 innovators in art, science, game development and design, education, and R&D. Consequently, AI is improving as well, which makes it easier for developers and studios to make games and applications that benefit different fields. The conference will have topics on games, entertainment, healthcare, and more.
The total revenues on the Quest Store alone had been $1B since its foundation in 2019, and this shows that many people are enjoying Quest games. This is good news also for the developers: 120 titles on Quest store have made more than $1M , and 8 even more than $20M, proving once more that some studios can make a living out of VR games.
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