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bHaptics, the South Korea-based VR haptics creator, announced it’s launching a refreshed lineup of its most popular haptics hardware, which are said to support over 270 titles across Quest, PSVR 2, and PC VR headsets. Check out game compatibility here. 66 – 127 cm) 24 – 50 in. (61 56 cm), Open 23.5 60 cm) 21.5
Since its foundation in 2015, haptic technology company bHaptics has released several VR-ready haptic suits compatible with over 100 games and apps, from VR rhythm games like Beat Saber to action-adventure games like Half-Life: Alyx , with the list growing every day. Image Credit: bHaptics. “We
This month marked the launch of DropLabs’ EP 01 Triple Black , an updated version of the companies previously-released EP 01 haptic sneaker. compatible device, including most wireless headphones, gaming consoles, and—of course—VR headsets. Image Credit: DropLabs, PRNewsfoto.
Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. That’s where haptics comes in. This leads to unnatural movements and interactions, which can skew simulation results.
When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If
HTC’s latest all-in-one VR headset features a number of big improvements for an equally big price tag. Image Credit: HTC. That’s due to the new magnesium alloy chassis; the Focus 3 is 20% lighter than HTC’s previous Focus headset. Image Credit: HTC. Now let’s dive into our hands-on review. THE DESIGN.
Instead of using the trackpad on a motion controllers to teleport or artificially sliding throughout the VR environment, AgileVR allows you to move in-game by physically running in place, offering a more authentic immersive experience while simultaneously reducing motion sickness by putting you in full control of your actions.
Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. Combined with the haptics in your controllers, the feelbelt promises more cavernous and emotional VR experience that engage all of your physical senses.
Sony unveiled a new location-based entertainment (LBE) concept based on The Last of Us game and TV franchise. The trailer gives us a few clues how the company hopes to do this, showing off a group of users carrying flashlights and weapons, the latter of which appear to be tracked by SteamVR base stations via HTC Vive tracking pucks.
Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Tracking range Visual representation of the field of view of the tracking of the controllers on the Vive Cosmos.
Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech yet to be widely adopted. I tried the prototype running with a Vive headset and a small demo game that Foldaway built.
In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. They’re not just ideal for intelligent gaming and entertainment.
In the world of haptic feedback accessories, the SUBPAC Wearable Physical Sound System is a favorite among VR entertainment providers. Image Credit: Beat Games, SUBPAC. Today, SUBPAC revealed a new partnership with Beat Saber developer Beat Games to release a limited edition Beat Saber-themed SUBPAC vest.
Valve’s handheld $399 gaming device boasts impressive specs, but is it enough to play your favorite VR games? Earlier today, Valve revealed the Steam Deck, a new handheld gaming device capable of running AAA PC games on the go. The post Can You Play VR Games On The Steam Deck? Image Credit: Valve.
Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.
Gamescom is one of the few truly gargantuan expos dedicated to gaming, holding within its massive Zeppelin hanger-sized halls all manner of ostentatious booth featuring all the big names in gaming. The post bHaptics’ TactSuit Promises Better Actuator-Based Haptics at a Lower Price-Point appeared first on Road to VR.
The headset is marketed as a device for gaming and fitness , and it will feature very interesting games, already popular on Quest: Superhot VR, Red Matter , and Synth Riders are some notable examples. Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. Demeo is the VR game of the moment.
Last month HTC Vive announced that it was partnering with in-car VR entertainment company Holoride to bring its new HTC Vive Flow to backseats everywhere. Not only does this offer developers an easier way to cash in on their creations, but it also allows manufacturers easier access to new games and apps. Image Credit: Holoride.
Teslasuit is a London-based company that makes an enterprise-focused haptic suit like none other I’ve experienced thus far. I got a chance to go hands-on at CES 2020 this week to find out just what sets it apart from other haptic suits, many of which employ a series of vibrating motors in an attempt to simulate the sense of touch.
Striker VR is developing a haptic gun peripheral for out-of-home VR attractions, which has the most powerful and responsive recoil that I’ve ever tested. The software can also be used to program the guns with new haptic effects. Photo by Road to VR. Holly revealed to Road to VR that Striker VR raised a $1.5
The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Some VR Gaming Market Trends Which Determine Its Consistent Growth.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Used correctly, haptics make VR games more playable and immersive. Looping haptic playback support, as well as granular controls for the haptics.
You need it for some blockchain games, metaverse, or simply if you want to shop at an immersive virtual store. HTC Vive Tracker. The first accessory that we will take a look at is the HTC Vive Tracker. For example, if you have a toy gun, you can attach the Vive Tracker to it and then use it in VR games.
But at CES, a new game for it has been announced: Horizon Call Of The Mountain, a game from the exclusive Horizon IP that has been built for the ground-up to showcase the innovative features of the PSVR 2 headset and controllers. HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). Headset specifications.
Credit: Romain Nith JumpMod detects when a user jumps using an HTC VR headset and HTC’s lighthouse V2 tracking system and calculates the user’s jump sequence based on their height and descent. The game featured various elements such as wind and power-ups that increase the user’s jumping abilities.
Megadodo Simulation Games, the Singapore-based startup behind the upcoming PC VR headset DecaGear , announced that its hip-based VR locomotion device DecaMove has generated over $350,000 in sales over the course of its month-long preorder campaign. Priced at $59, the company hopes to ship out its first consumer units starting in June 2021.
Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity. The software analyzes the data to figure out what should be happening in a game. Brain-Computer Interfaces. It’s a risky business, but also an absolute reality. “
SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. It has not been thought for games, but more for enterprise uses like training. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system. Haptics quality. What is SenseGlove?
Going live on March 31st, VRgluv’s website revealed their haptic gloves , compatible with both HTC Vive and Oculus Rift hardware, said to be comfortable, functional, and affordable (despite looking rather clunky). VRgluv is one of several devices in development that provide a haptic feedback solution for hand interaction in VR.
The Room: A Dark Matter is an upcoming VR puzzler from Fireproof Games , the same minds behind The Room (2014), its beloved predecessor for PC and mobile, and VR shooter-adventure Omega Agent (2016). The game’s linear story is punctuated with hand-written notes that you find along the way in a each level.
I think that part of the problem is a misunderstanding on purpose: Meta is selling the device as a prosumer one, but also as an advanced way to play games. This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. HaptX announces the new generation of its haptic gloves.
The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Immersive games and apps and 3D videos have opened a new world for emotionally exhausted people staying at home 24/7. AIXR Insights Live: Marketing in VR Games. When: October 19. Where: Online. ICHVR 2021.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Not to mention A nimal Company, the game of the moment, which has just topped 100K revenues on the Quest Store , aiming at becoming even bigger than Gorilla Tag. But at the same time, some devs are seeing their game lose market share, and there have been many layoffs.
Today, workplace professionals are leveraging haptic glove devices to suit necessary use cases such as training, virtual prototyping, marketing, and entertainment. What haptic gloves provide is an evolution from a traditional XR controller input with a joystick. What are Haptic Gloves?
Meta’s incredible standalone VR headset has set the bar high for competing hardware manufacturers, offering players access to a massive catalog of AAA games and apps from some of the industry’s most sought-after developers. Who saw this coming except everyone? The hardware itself is nothing short of amazing.
HTC released a video showing off its vision of the metaverse, a reflection of what the company thinks virtual spaces will look like in the near future. HTC’s most recent concept video isn’t at fault for shooting for the stars. To think, HTC and Oculus were once competitors back in the early days of consumer VR.
The Vive accessory market is about to get a huge boost thanks to the newly announced HTC Vive Tracker. Gaming, training, and more benefit from the enhanced immersion that comes from wielding “real” tools, weapons, and instruments. Today I was a sniper, a firefighter, and a professional baseball player, all thanks to VR.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
When visitors enter the sterile white environment, they are immediately greeted to two identical rows of cylindrical pods, each of which housing an HTC Vive Pro set-up as well as extra-sensory and haptic feedback technology that can simulate heat, wind, various scents, even physical rumbling. Image Credit: Mariell Lind Hansen.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. And don’t forget that it will surely be launched together with amazing VR games from Sony and its partners’ IPs, so I’m quite sure this headset will have its success.
It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016) , at Steam Devs Days 2016. Denny is the CEO and Creative Director of Cloudhead Games. Image courtesy Cloudhead Games. Image courtesy Cloudhead Games.
We were hoping the collection of experiences would eventually be free, like the mobile VR version of game for Google Cardboard (iOS and Android) is currently, but with the revelation of the Australian PSN listing, those hopes are all but dashed. SEE ALSO 'Justice League' IMAX VR Experience to Debut Haptic VR Controller from Tactical Haptics.
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