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Physics Action Puzzler ‘BONEWORKS’ is Coming to Quest 3, Pre-production for Next Game Announced

Road to VR

Stress Level Zero’s physics-based sandbox follow-up BONELAB (2022) has done spectacularly well on Quest, although the studio still hasn’t brought its award-winning physics action puzzler BONEWORKS (2019) to Meta’s latest standalone hardware generation. Pre-production for the next game. That’s about to change.

Gaming 326
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How to build and run OpenXR applications in Unity

The Ghost Howls

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 Let’s see how to build a Unity 2021 application with OpenXR. It is a Unity 2019.4 LTS (2021.3.5

Unity 545
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AWE 2022: Unity CEO talks about his vision of the metaverse

The Ghost Howls

With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.

Unity 545
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Half-Life: Alyx First Scene Ported To Quest 3 Standalone Via Unity

Upload VR

A developer ported the first scene of Half-Life: Alyx to Unity to experience it running standalone on Quest 3. Valve's award-winning AAA VR game is currently for Windows PC VR only. There are no enemies or weapons here, and the inclusion of these elements and other complex game logic might significantly impact performance.

Unity 145
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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.

Unity 362
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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”

Unity 397
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The XR Week Peek (2023.11.21): OpenAI drama shakes the AI world, Unity enables Vision Pro development, and more!

The Ghost Howls

The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.

Unity 445