This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The price is incredibly low: $299; Announced that in 2021 it will release a pair of smartglasses made in collaboration with Ray-Ban; Teased the work it is doing in AR; Revealed that is working with Ubisoft for two AAA VR games developed around the IPs of Splinter Cell and Assassin’s Creed; Discontinued the Rift.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!
TactGlove is compatible with hand tracking systems like the Meta Quest and LeapMotion. Recently, the company announced TactGlove, its first consumer-friendly haptic gloves designed for use with compatible camera-based hand tracking systems like Meta Quest and Ultraleap’s LeapMotion.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for LeapMotion.
Today I will start telling you the main news from the event , and in the next posts, I will tell you how the VEC is and how it has been launching a game there. After having detailed his vision for a better future where we all will wear an XR headset, Alvin has started introducing HTC’s vision for the Vive Focus Plus.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
Developers of immersive games and apps, rejoice! And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. LeapMotion. Oculus Rift and Oculus Quest.
Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input. SEE ALSO After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
The devices at the time included: HTC Vive wands that shipped with the Vive headset. Today, as more companies enter the VR headset game and input devices continue to see rapid technological advancement, there are now more ways than ever to get your hands into VR. Fully immersive VR experiences bring us to tracked motion controllers.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded LeapMotion controller. image courtesy Sensics.
It is doing that for privacy reasons : if a malicious developer made a cute game and behind the curtains activated the cameras and streamed whatever they saw to its servers, that would be an enormous privacy violation. If you remember that some of the most successful VR games (e.g. Evil developers could easily spy on our homes.
Otherwise, contact HTC support to have your Vive fixed (good luck with that). So, the first thing to do if the various reboots didn’t work is trying opening a SteamVR game and see if there the controllers work (you can see and move them). LeapMotion driver and runtime. So, choose your poison wisely. ASUS HyStream.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Someone hypothesizes that Valve may produce the headset by itself because: HTC has started its own store, Viveport , and so it is not pushing Steam as an official store anymore.
Launched back in 2012, LeapMotion first introduced us to their new way of interacting with computers in three dimensions. At the time, the LeapMotion sensor sat on your desk or was built into your keyboard, allowing for natural hand and finger movement tracking.
The result is a custom Vive setup that utilizes LeapMotion hand-tracking technology to let users control everything without the need of unfamiliar motion controllers. When it comes to high-end VR, one of its biggest roadblocks can be its ability to scare away first-time users.
The main trigger can give adaptive force-feedback, applying a different force on the index finger depending on what is happening in the game. Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. Vive Facial Tracker works also with non-HTC headsets. As long as it works….
From my tests, the image on the screen appears slightly distorted, so there will be something to fix on HTC’s side. Better integration with HTC phones. Yesterday HTC has also unveiled its new flagship phone, the HTC U12+. The Vive Focus and its friend the HTC U12+ phone (Image by HTC). Image by HTC).
Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. HTC – Vive. LeapMotion – LeapMotion. Nominees for VR Game of the Year. Epic Games – Robo Recall. Nominees for VR Headset of the Year.
This week I have been pretty busy working on our mixed reality fitness game that is very close to launch and in preparing some amazing articles for next week (I will publish a review of the Valve Index and a super-amazing interview to Jeri Ellsworth, the creator of TiltFive augmented reality glasses!) HTC has a new CEO: Yves Maitre.
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Have a question about LeapMotion + HTC Vive?
We of New Technology Walkers have taken there our MR fitness game HitMotion: Reloaded , and made hundreds of people try it. Most of these lessons can be adapted to many countries you can travel to showcase your game to, so I think that if you are a VR indie game developer, you may find this article interesting in any case!
It has not been thought for games, but more for enterprise uses like training. Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. via Gfycat.
One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. showcased one year ago (Image by Cloudhead games). Owlchemy Labs, Cloudhead Games, etc…).
What’s different about FlyInside though is both Rift and Vive users can use their respective motion controllers to manipulate levers, buttons, and requisite knobs. LeapMotion is also supported too, letting you manipulate controls in the cockpit with your own two hands.
I’m here to attend the WCVRI , a very big event about Virtual Reality in China, where I am exhibiting HitMotion: Reloaded , the mixed reality fitness game of my agency New Technology Walkers ( contact us if you need some VR development!). LeapMotion) on the same headset. Me with a Droolon F1 inside an HTC Vive Cosmos!
The event’s three keynotes will be hosted by “Shots of Awe” filmmaker, philosopher and futurist Jason Silva , “The Fourth Transformation” author and Transformative Group partner Robert Scoble , and game designer, author and Carnegie Mellon scholar Jesse Schell.
Virtual Battlespace 3 , a professional simulation experience from Bohemia Interactive Simulations, today added support for the Oculus Rift’s consumer version (CV1) and the HTC Vive as part of its v3.9.2 The software had previously supported the Rift’s DK2. The developer is also working on its own VR videogame.
This seems crazy to me: HTC has always been blamed for its high prices (well, $1400 for the Vive Pro was a bit too much…) but the Vive Focus Plus , that is an enterprise device, costs $799… $200 less than the Business Quest! It can appeal to enthusiasts and enterprise customers, but not people that just want to play games.
It’s a new month, we’ve reached level 6 of this Jumanji game that is 2020. HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). It seems a clone of the Vive Focus Plus, and this is because actually it is based on a reference design provided by HTC.
Bandai Namco’s ‘ Project i Can ‘ has made the Anywhere Door a (virtual) reality using the HTC Vive, LeapMotion, and a few simple props tracked with attached Vive controllers. A VR take on this idea uses simple props to make a unique VR experience.
AltSpaceVR is the first cross-platform social VR application that supports both the Gear VR, Oculus Rift, and HTC Vive. We also talk about some of the social dynamics that occur when they mix together the full range of interaction fidelity between hand-tracked Vive, LeapMotion hands in the Rift, and just the head rotation of the Gear VR.
Once you’ve finished up, you can export your creation as an.OBJ file to insert into other games or experiences or more complex CAD programs. LeapMotion support is included for example, allowing you to bring hand-tracking into the experience.
There are roughly as many Rift DK1 and DK2 units combined floating around as HTC Vives. 59% of universities have LeapMotion Controllers. Gaming and education dominate. The post Universities Drive VR/AR Research with LeapMotion appeared first on LeapMotion Blog. Image credit: VR FIrst.
this one with the hands-on session on Huawei glasses or this one with our experience in exhibiting a game in this event ), many people that have not been there have asked me if it is worth going there. We made 150-200 people try our game HitMotion:Reloaded, and now we are fixing the game to take in count all the feedback that we got.
If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. 63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. Install the LeapMotion Orion software.
Pool Nation VR – Perilous Orbit & Cherry Pop Games. Best Game: Space Pirate Trainer – I-Illusions (Winner). The Gallery – Episode 1: Call of the Starseed – Cloudhead Games. Bullet Train – Epic Games. Best Interaction Design: Fantastic Contraption – Northway Games & Radial Games (Winner).
If you see the program of the conferences or workshops , you may see that there are very interesting people there, like some guys from Epic Games, other people by HTC Vive, Keiichi Matsuda from LeapMotion , Alex Coulombe and also the epic Enea Le Fons from #30DaysInVR.
New Retro Arcade: Neon is striving to be one of the most accurate recreations yet of the so called ‘Golden Age of Arcade Gaming’ with its heavy emphasis on ’80s and early ’90s nostalgia. Reviewed On: HTC Vive (Vive Controllers) and Oculus Rift (Xbox Gamepad). New Retro Arcade Neon Details: Official Site.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift.
The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Check out the bottom of this post for a list of VR inspiration.
In conjunction with the chairs, the Entermission system uses HTC Vive Pro headsets as well as LeapMotion hand tracking to solve puzzles. It achieves this by using haptic feedback chairs – Buttkicker LFE haptics to be precise – all set in a tight arrangement without impeding gameplay.
hours (2 hours of gaming, 2.5 This is something that I predicted and it is also in line with the vision of the competitor HTC that says that standalones are products for consumers while PC VR is something for gamers and prosumers. David of Upload VR instead highlighted how the battery life of only 2-2.5 Other research projects.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. Instead, we might want to look at what we’re trying to achieve with this virtual spoon and then use the tools within the game engine to achieve that goal. Good luck keeping that going at 90 frames per second.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content