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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Not to mention A nimal Company, the game of the moment, which has just topped 100K revenues on the Quest Store , aiming at becoming even bigger than Gorilla Tag. But at the same time, some devs are seeing their game lose market share, and there have been many layoffs.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
Phaser Lock Interactive, the VR studio behind Final Assault (2019) and Twisted Arrow (2017), announced an upcoming co-op dinosaur hunting game that pits you against a Jurassic Park’s worth of the mighty beasts—even Tyrannosaurus Rex. There’s still much to learn about Primal Hunt. Image courtesy Phaser Lock Interactive.
Customize your futuristic war machine with over 9,000 configurations, from tank chassis and weapons to skins and modules. Brought to us by developer MPLEX , Core Disruption is an upcoming VR multiplayer game that has you stepping behind the controls of a futuristic tank and battling players from around the world. Image Credit: MPLEX.
According to Microsoft, VR support will be free to all owners of the game. According to video game publication Polygon , Asobo Studio is working on compatibility for the HTC Vive, Oculus Rift, and Valve Index. Asobo will continue to support the game post-launch with a series of free and paid DLC.
For many parents and guardians this means learning to work from home while simultaneously keeping their families safe, happy, and healthy under quarantine. VR Gaming Fun for Everyone. and Baby Hands will get families playing games or sports they know and love in zany new ways – no tokens or sports gear required.
HTC Reveals Enterprise-Focused VIVE Focus Vision HTC has revealed a new VIVE headset for enterprise and high-end gaming markets. The VIVE Focus Vision consumer edition will cost $999, and the enterprise edition will cost $1,299, making it the second most expensive device in HTC’s lineup behind the VIVE Focus 3.
Once considered nothing more than farfetched science fiction, neuroscientists have since taken a much more optimistic stance on the potentially game-changing tech thanks to advances in brain-computer interfaces. In fact, one startup is claiming they’ll have a mind-controlled virtual reality game in VR arcades as soon as 2018.
We’ve even see you create VR workout routines out of games to help you lose some extra pounds — fantastic. But one question we see more frequently and expect more of as we get closer to the holidays in a couple months is recommendations for kid friendly VIVE games. Gaming Experiences. That jerk, Magic Man, is messing with you!
More info (Pico 5 canceled — Road To VR) More info (Pico 5 canceled — Upload VR) More info (A refresh to Pico 4 is in the works) XBOX Cloud gaming comes to Quest After a long wait, finally, XBOX Cloud Gaming has arrived on Meta Quest devices. It is a massive game, and it is getting very positive reviews… even a 10/10 on IGN!
Its new flagship Immortalis-G715 GPU will supercharge the Android gaming experience and among the list of features, it will include hardware-based ray tracing for the first time. Then, PSVR Without Parole has reported that Sony has learned from the errors of the PSVR 1, and so it has made the cable of the PSVR 2 detachable. Upload VR).
The Quest 2 is a great gamingmachine offered at a ridiculous price, and it has totally crushed the competition. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
In this article, we will explore seven XR trends that have been taking shape over the past year to be the top trends in not only 2022, but within the long-term future of AR, VR and MR. MachineLearning. Cross-Application Content.
The long-awaited Vox Machinae is almost here, as developing studio Space Bullet Dynamics Corporation recently announced that the multiplayer mech battle game is finally heading into Early Access soon, supporting traditional monitors, HTC Vive, Oculus Rift and Windows VR headsets starting in early fall.
If we pair it to the fact that this device is connected to a PS5, which is a quite powerful machine, we see that the whole system is truly the next-generation VR that PlayStation users (and not only them) were waiting for. HTC released a trailer about his vision for the metaverse. Get games on Humble Bundle.
But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity. Brain-Computer Interfaces.
With the VR industry crying out for ways to make it ‘make it mainstream’, can we learn a thing or two from Beat Saber … a game that won over VR trendsetters and traditional gamers alike? . So why this game, and why now? Traditional PC games haven’t always been able to cut it. Music is inherently social in nature.
The name of the game with NextMind’s EEG dev kit is measuring user intent. NextMind advisor and investor Sune Alstrup told me was intimately connected to the company’s machinelearning algorithms, which analyses and classifies resultant brain waves in real-time to determine what a user is visually focusing on.
Cloudgate Studio is an acclaimed game development studio behind hit VR titles Brookhaven Experiment and Island 359. A brilliant team of industry veterans, Cloudgate is on a strategic path to build game tech modules that will culminate in the first hit title for VR eSports. Neurable develops brain-computer interface for VR control.
During my Chinese adventure, in the period that I was leaving Shanghai to go to Chengdu to watch pandas, I had the opportunity to interview via WeChat Qiyong Chen, one of the people leading the Virtual Reality R&D experiments at HTC. Who are you and what do you do in HTC? I’m Qiyong Chen, leader of HTC China Immersive Lab.
There may not be any major new AAA releases for the HTC Vive this week, but if it’s the only VR headset you’ve got then there are plenty of good things worth picking up. AirMech Command is one of VR’s best strategy games and it finally makes its way over to the Vive, as well as the suspenseful horror thriller, Dreadhalls.
As described on the campaign page, ZephVR is designed to work with all VR games and experiences by reacting to audio cues, using machinelearning to trigger the two fans at appropriate moments, i.e. traveling at speed, or when a bullet whistles past your ear. If the cue is louder in one audio channel, one fan will spin faster.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
The update will also come with new controls to adjust the size, position and angle of your avatar’s features, as well as an overhaul to the automatic avatar creator which runs your photos through a machinelearning algorithm to extrapolate an avatar. The company says the update will arrive sometime this week.
The main trigger can give adaptive force-feedback, applying a different force on the index finger depending on what is happening in the game. Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. Vive Facial Tracker works also with non-HTC headsets.
Virtual Reality is 44% more addictive than traditional gaming. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. Vox Machine has been released with Single Campaign mode. Some news on content.
Can professional gaming help to propel the consumer adoption of virtual reality? Professional gaming, or esports, has quickly developed from a niche competitive scene into a full-blown industry that has attracted the attention of both spectators and corporations alike. Image Credit: Virtuix.
Promising branded VR content playing on HTC Vive, the now publicly open arcade features some big names like Nintendo’s Mario Kart Arcade GP VR, Dragon Ball VR, and Gundam VR— most of which uses special motion platforms and other ‘4D’ sense-fooling gadgetry to beguile would-be VR first-timers. Hanechari (Winged Bicycle).
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
The release of Half-Life: Alyx , the most awaited VR game of the last months, has coincided with a big spike in usage of VR headsets. What we wondered when we saw that graph was how much it was going to decrease after many people had finished playing the game. HTC announces a new event for June, 16th. Top news of the week.
Whether you’re falling, flying, accelerating, ZephVR uses machinelearning to instantly trigger real wind synchronized to the events happening in VR. The first-of-its-kind device uses machinelearning to track and analyze in-game audio, activating its wind fans at just the right moment according to the sounds its processing.
Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). It has not been thought for games, but more for enterprise uses like training. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
And in this newsletter, you will also find some cool freebies: the keys to get a cool VR game for free, and a huge discount (… and maybe even more) to go to the Immersive Tech Week in Rotterdam! Unity 6 brings a lot of innovations from the previous version, giving new and better tools to game developers.
One of the HTC Vive’s most effective showcases early on was the wonderful room-scale application of the classic flash game Fantastic Contraption. The game has you guiding spheres from a spawn point with your mission simply to get said spheres to the goal by any means necessary.
Symphony of the Machine , a VR puzzle game where players revitalize a post-apocalyptic world by influencing the weather with a mysterious tower, is now available for PlayStation VR and HTC Vive in North America. The game is priced at $19.99 It will launch across Europe and Oceania on April 26 and in Asia on April 27.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. It became active during the next portion of the demo meant to show the potential of the system in a game environment.
While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. They’re not just ideal for intelligent gaming and entertainment. Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machinelearning algorithms.
Can professional gaming help to propel the consumer adoption of virtual reality? Professional gaming has always been a serious pursuit that attracted dedicated players and a large audience, and with immersive technologies becoming more pervasive, the esports crowd is increasingly embracing VR. During 2018 there were over 2.6
Notice that we have to be very careful about this news: it doesn’t mean that we had 1M of new headsets sold because of Alyx: that wouldn’t be realistic given the estimated sales of the game (around 1M in that period, according to SuperData), and the limited production of headsets due to the pandemic. Image by HTC Vive).
It’s the prequel novel to not one, but rather an entire series of upcoming Scraper VR games, headed by the budding Labrodex Studios out of Jericho, NY. It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines.
The price is incredibly low: $299; Announced that in 2021 it will release a pair of smartglasses made in collaboration with Ray-Ban; Teased the work it is doing in AR; Revealed that is working with Ubisoft for two AAA VR games developed around the IPs of Splinter Cell and Assassin’s Creed; Discontinued the Rift.
Computex 2016 is under way and HTC are out on the show floor in full force with a collection of titles showing off their Vive VR system. One of the titles developed by the company, playable for the first time, is a new title developed closely with HTC, a WWII gallery shooter called Front Defense. Here it is in action.
The great thing about VR games is that they can take the most seemingly trivial action and turn it into an immersive gameplay mechanic. Games like Bounce create an entire multi-hour adventure out of trying to get a ball into a hole. That’s how I learned my first game mechanic.
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