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The XR Week Peek (2025.01.29): Google acquires HTC engineers, Meta plans to release Oakley smartglasses, and more!

The Ghost Howls

Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.

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My predictions for virtual reality in 2021

The Ghost Howls

But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! Also, the awareness has grown , because every gamer knew about Alyx, and so about virtual reality.

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2021 Burning Man: A Virtual Reality Experience Is Coming Your Way

ARPost

However, this year, Burners can enjoy a virtual reality experience from the comfort of their own home. The virtual festivities will begin on August 22, while the Burn Week Global Live Streams will run from August 29 through September 7. Virtual Burn: A Virtual Reality Experience.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. It can power various genres of video games, and people use headsets for fun, fitness , and social interaction. However, virtual reality is still relatively new. As it evolves, more use cases will emerge. Children (13-18).

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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll PlayStation VR selling more than 5 million units until now has proven that console players like virtual reality. Too many people still don’t understand the potential of virtual reality. Me wearing the Oculus Quest.

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Virtual Reality should acknowledge its “kids issue”

The Ghost Howls

We just had our Christmas holidays, and it is common knowledge that Virtual Reality, and especially Quest 2, had its greatest day on Christmas. When I started using virtual reality in 2014, the age limit for using the Oculus Rift DK 2 was 7 years, but then it was incremented to 13 years old. horror games).

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.