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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
A German-based company called Feelbelt wants to take that immersion even deeper with a wearable haptic belt capable of transmitting the entire frequency spectrum from 1 to 20,000 Hz in the form of haptic feedback. A fully-charged feelbelt is capable of delivering 6 hours of haptic action whether it’s gaming, music, or movies.
Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
As it grows, the need for a seamless experience drives the demand for better connectivity between devices, producing numerous wearable products that can aid in immersive experiences. XR Today takes a closer look at eight of the world’s top immersive wearable solutions. Meta’s Wrist-Based Wearable (Under Development).
HTC has released a YouTube video that hints at the impending release of a ‘game-changing’ Vive headset. The Taiwanese consumer electronics company ‘HTC’ posted the video titled ‘HTC VIVE: A Vision for You’ on its company YouTube channel, with what appears to be a silhouette of a new headset at the end of the video.
According to reports by Dutch website Mobielkopen , Taiwanese consumer electronics company HTC has officially filed protection for the phrase “Vive Cosmos” at the European Union Intellectual Property Office (EUIPO), as well as several other agencies in both Switzerland and New Zealand.
HTC is bringing physical therapy, occupational therapy, and pain management treatments to the metaverse. HTC VIVE is partnering with XRHealth to bring healthcare into the metaverse in the form of virtual medical rooms where patients can receive physical therapy, occupational therapy, and pain management treatments. Image Credit: HTC.
HTC may have more than one new headset in sight than we initially thought when it registered the name ‘Vive Focus’ in the EU and US. It came to light via the Dutch publication Lets Go Digital that HTC has also applied for a trademark for the name ‘Vive Eclipse’ in New Zealand.
” ‘Game-Changing’ HTC Vive Headset Coming Soon HTC has released a YouTube video about the impending release of a ‘game-changing’ Vive headset. HTC posted a video titled ‘HTC VIVE: A Vision for You’ on its company YouTube channel. Magic Leap Ditching its Hardware Business?
Cybershoes has now launched an Indiegogo campaign allowing VR enthusiasts around the globe an opportunity to pre-order their innovative wearable VR shoes. Unsurprisingly, the game is even more impressive in VR. Of course, wearable tech like Cybershoes is only as great as the content its supporting. Image Credit: Cybershoes.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. The results of this study revealed an impressive 81% accuracy.
Imagine standing on the top of the highest mountain inside of a virtual mountain looking down to see thousands of users exploring the world beneath in real-time; unlike a majority of multiplayer VR games where players are divided into sub servers and mirrored instanced rooms, Somnium 2.0 Image Credit: Somnium Space.
I developed many software and hardware products in the past, not only as Electronics Engineer but also as a Product Manager, worked in some well-known corporates such as Nokia and Verifone then a couple of years ago I founded WalkOVR, the first wearable walk-in-place locomotion solution for Virtual Reality. . How does the product work?
When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. These controls are showcased to many XR users in a gaming environment but have huge practical implications in enterprise training. Interaction Demo Bow.
One of the reasons that HTC VIVE is an ARPost perennial favorite headset manufacturer is because the company doesn’t turn out a headset every day. See Also: VR Gaming for Adults. However, both of these models bring strengths that are likely to become a part of the future of AR wearables as we know them.
With these emerging technologies, companies have begun experimenting with augmented dashboards, entertainment systems, and immersive wearables. With the company’s innovative approach to entertainment, people are enjoying the passenger seat with a library of hit gaming titles.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
In the world of haptic feedback accessories, the SUBPAC Wearable Physical Sound System is a favorite among VR entertainment providers. Image Credit: Beat Games, SUBPAC. Today, SUBPAC revealed a new partnership with Beat Saber developer Beat Games to release a limited edition Beat Saber-themed SUBPAC vest.
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years Click To Tweet. Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years. In 2022, a total of 121 million units will be sold, with a value of $9.9
Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity. The software analyzes the data to figure out what should be happening in a game. Brain-Computer Interfaces.
The devices at the time included: HTC Vive wands that shipped with the Vive headset. Today, as more companies enter the VR headset game and input devices continue to see rapid technological advancement, there are now more ways than ever to get your hands into VR. HTC Vive wands. How far we’ve come. Playstation Move Controllers.
With Apple being rumored to enter the field of VR/AR, there are numerous speculations of these high price tags and a focus on productivity over gaming, which has been a major drive in VR platform focus in the past few years. The device will supposedly make use of hand tracking or a clothes-pin like a finger module for pointing and selection.
Putting on the headset for the first time, I was presented with a comfortable and well-balanced piece of wearable tech that I suspect could be used for several hours without much discomfort. The built-in eye tracking scanned and set my IPD automatically, and afterwards I immediately saw a clear and sharp image from edge to edge.
This month, HTC VIVE announced a bespoke controller for Flow, the firm’s lightweight virtual reality (VR) glasses. In the initial announcement, HTC first introduced the new controller as a business tool, but in recent updates , the firm revealed that the device would also support leisure and gaming activities.
At the Augmented World Expo (AWE 2022) last week, extended reality (XR) human-machine interface (HCI) technology developers TG0 showcased its button-free virtual reality (VR) controllers designed for immersive gaming and Metaverse experiences. New Ways to Control the Metaverse.
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
Healium is an AR and VR company that uses biofeedback recorded through wearable technology to help users visualize – and control – their emotions. However, HTC VIVE and HP are also making huge strides not only in terms of the hardware itself but also in terms of how this hardware is being used in mental health.
While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. They’re not just ideal for intelligent gaming and entertainment.
Time to applaud for a sweet deal on the HTC Vive, Clash of Clans partners w/ Facebook to bring AR to fans, control VR with your mind, new predictions for spending & investment are out, the investment & funding wrapup, and more… 1. CLASH OF CLANS PARTNERS WITH FACEBOOK TO BRINGS AR TO FANS.
Some of the most common myths and misconceptions surrounding VR include the following: it always causes motion sickness and virtual reality is solely applicable to games. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
Wireless solutions such as TPCast are already available for the Vive and Rift, and the announcement of an official Vive Wireless Adaptor from HTC at CES 2018 indicates further momentum in this area , but the backpack PC still has valid use cases. Here we take a look at a range of VR backpack computers and what they offer. Storage: 1TB M.2
This includes Ekto One, a “robotic movement system” from Pittsburgh-based wearable technology company Eckto VR. Then there are games that do away with hardware altogether. Today, however, there are a number of company’s working on artificial locomotion technologies.
HTC VIVE XR Elite At CES 2023, HTC VIVE introduced an exciting innovation: the VIVE XR Elite , an MR headset to rival the Meta Quest and Quest Pro. HTC designed the XR Elite device as a modular solution which allows the wearer to customize aspects of the headset to suit certain use cases and environments.
HP Reverb G2 Price: $469+ Developed in collaboration with Microsoft and Valve, the HP Reverb G2 is designed for training, gaming, and business collaboration. HTC VIVE Pro Price: $499 HTC VIVE offers a vast selection of high-quality headsets designed for business users.
While this price difference is significant, the Acer headset uses LCD panels which may result in significant differences to the overall experience when compared with the panels used in Oculus Rift and HTC Vive. Inside-out tracking means no external cameras (as used by Oculus Rift) or laser-emitting boxes (as used by HTC Vive) are needed.
For a game like Stardew Valley – a game with very little action to be impacted by input or display lag– the 4K canvas (compressed down here multiple times before it hits your eyeballs) still lets you see much of your farm at one time. Have a cat or dog? Let 'em climb on your chest because they won't block your screen.
These days, there’s plenty of evidence proving that extended reality is far more than just a novelty for the gaming and entertainment world. In fact, gaming remains one the most powerful areas for XR investment. So, which companies are leading the way to the future of immersive gaming?
Moreover, with the recent Quest 3 from Meta and XR Elite from HTC VIVE, the marketplace is adopting MR solutions within industry-wide product portfolios. However, the industry should not forget the importance of VR solutions and hardware. VR headsets are at the heart of XR and spatial computing.
Yup, you can operate computers, lights, TVs, music, games with your mind — as long as you’ve got a little lighter-sized device strapped to your head. Neurotechnology startup NextMind is now shipping its 399 Euro development kit for a real-time brain-sensing wearable, the company announced in a press release.
Moreover, the August 20th reveal date occurs just weeks after HTC VIVE posted a YouTube video hinting at the impending release of a ‘ game-changing ’ headset. However, the launch date carefully places the announcement ahead of Meta Connect 2024.
XR has rapidly emerged as one of the most powerful new trends in the gaming landscape. Attracting players all over the world to a new kind of immersive experience, XR allows game developers to connect with users on a different level. Already the, virtual reality in gaming market is expected to grow to a value of $53.44
The Conquest Pro is designed for the enterprise and tested with the Meta Quest series, HTC VIVE Focus 3, Varjo, and Pico Neo 3 headsets. While reminiscent of HTC VIVE’s over-ear headphones kit, ConquestVR offers the same solution across multiple devices with expansive compatibility and comfort for all situations.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
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